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tcpTest.js
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// Load the TCP Library
net = require('net');
// Keep track of the chat clients
var clients = [];
// Start a TCP Server
net.createServer(function (socket) {
// Identify this client
socket.name = socket.remoteAddress + ":" + socket.remotePort
// Put this new client in the list
clients.push(socket);
// Send a nice welcome message and announce
socket.write("Welcome " + socket.name + "\n");
broadcast(socket.name + " joined the chat\n", socket);
// Handle incoming messages from clients.
socket.on('data', function (data) {
broadcast(socket.name + "> " + data, socket);
});
// Remove the client from the list when it leaves
socket.on('end', function () {
clients.splice(clients.indexOf(socket), 1);
broadcast(socket.name + " left the chat.\n");
});
// Send a message to all clients
function broadcast(message, sender) {
clients.forEach(function (client) {
// Don't want to send it to sender
if (client === sender) return;
client.write(message);
});
// Log it to the server output too
process.stdout.write(message)
}
}).listen(8081);
// Put a friendly message on the terminal of the server.
console.log("Chat server running at port 5000\n");
/*
In the node.js intro tutorial (http://nodejs.org/), they show a basic tcp
server, but for some reason omit a client connecting to it. I added an
example at the bottom.
Save the following server in example.js:
*/
/*
var net = require('net');
var server = net.createServer(function(socket) {
socket.write('Echo server\r\n');
socket.pipe(socket);
console.log("ricevuta una chiamata");
});
server.listen(8081, '127.0.0.1');
*/
/*
And connect with a tcp client from the command line using netcat, the *nix
utility for reading and writing across tcp/udp network connections. I've only
used it for debugging myself.
$ netcat 127.0.0.1 1337
You should see:
> Echo server
*/
/* Or use this example tcp client written in node.js. (Originated with
example code from
http://www.hacksparrow.com/tcp-socket-programming-in-node-js.html.) */
/*
var net = require('net');
var client = new net.Socket();
client.connect(1337, '127.0.0.1', function() {
console.log('Connected');
client.write('Hello, server! Love, Client.');
});
client.on('data', function(data) {
console.log('Received: ' + data);
client.destroy(); // kill client after server's response
});
client.on('close', function() {
console.log('Connection closed');
});
*/