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Blackjack.py
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import random
import os
import time
# The Card class definition
class Card:
def __init__(self, suit, value, card_value):
# Suit of the Card like Spades and Clubs
self.suit = suit
# Representing Value of the Card like A for Ace, K for King
self.value = value
# Score Value for the Card like 10 for King
self.card_value = card_value
# Clear the terminal
def clear():
os.system("clear")
# Function to print the cards
def print_cards(cards, hidden):
s = ""
for card in cards:
s = s + "\t ________________"
if hidden:
s += "\t ________________"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| |"
print(s)
s = ""
for card in cards:
if card.value == '10':
s = s + "\t| {} |".format(card.value)
else:
s = s + "\t| {} |".format(card.value)
if hidden:
s += "\t| |"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| * * |"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| * * |"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| * * |"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| * * |"
print(s)
s = ""
for card in cards:
s = s + "\t| {} |".format(card.suit)
if hidden:
s += "\t| * |"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| * |"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| * |"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| |"
print(s)
s = ""
for card in cards:
s = s + "\t| |"
if hidden:
s += "\t| |"
print(s)
s = ""
for card in cards:
if card.value == '10':
s = s + "\t| {} |".format(card.value)
else:
s = s + "\t| {} |".format(card.value)
if hidden:
s += "\t| * |"
print(s)
s = ""
for card in cards:
s = s + "\t|________________|"
if hidden:
s += "\t|________________|"
print(s)
print()
# Function for a single game of blackjack
def blackjack_game(deck):
# Cards for both dealer and player
player_cards = []
dealer_cards = []
# Scores for both dealer and player
player_score = 0
dealer_score = 0
clear()
# Initial dealing for player and dealer
while len(player_cards) < 2:
# Randomly dealing a card
player_card = random.choice(deck)
player_cards.append(player_card)
deck.remove(player_card)
# Updating the player score
player_score += player_card.card_value
# In case both the cards are Ace, make the first ace value as 1
if len(player_cards) == 2:
if player_cards[0].card_value == 11 and player_cards[1].card_value == 11:
player_cards[0].card_value = 1
player_score -= 10
# Print player cards and score
print("PLAYER CARDS: ")
print_cards(player_cards, False)
print("PLAYER SCORE = ", player_score)
input()
# Randomly dealing a card
dealer_card = random.choice(deck)
dealer_cards.append(dealer_card)
deck.remove(dealer_card)
# Updating the dealer score
dealer_score += dealer_card.card_value
# Print dealer cards and score, keeping in mind to hide the second card and score
print("DEALER CARDS: ")
if len(dealer_cards) == 1:
print_cards(dealer_cards, False)
print("DEALER SCORE = ", dealer_score)
else:
print_cards(dealer_cards[:-1], True)
print("DEALER SCORE = ", dealer_score - dealer_cards[-1].card_value)
# In case both the cards are Ace, make the second ace value as 1
if len(dealer_cards) == 2:
if dealer_cards[0].card_value == 11 and dealer_cards[1].card_value == 11:
dealer_cards[1].card_value = 1
dealer_score -= 10
input()
# Player gets a blackjack
if player_score == 21:
print("PLAYER HAS A BLACKJACK!!!!")
print("PLAYER WINS!!!!")
quit()
clear()
# Print dealer and player cards
print("DEALER CARDS: ")
print_cards(dealer_cards[:-1], True)
print("DEALER SCORE = ", dealer_score - dealer_cards[-1].card_value)
print()
print("PLAYER CARDS: ")
print_cards(player_cards, False)
print("PLAYER SCORE = ", player_score)
# Managing the player moves
while player_score < 21:
choice = input("Enter H to Hit or S to Stand : ")
# Sanity checks for player's choice
if len(choice) != 1 or (choice.upper() != 'H' and choice.upper() != 'S'):
clear()
print("Wrong choice!! Try Again")
# If player decides to HIT
if choice.upper() == 'H':
# Dealing a new card
player_card = random.choice(deck)
player_cards.append(player_card)
deck.remove(player_card)
# Updating player score
player_score += player_card.card_value
# Updating player score in case player's card have ace in them
c = 0
while player_score > 21 and c < len(player_cards):
if player_cards[c].card_value == 11:
player_cards[c].card_value = 1
player_score -= 10
c += 1
else:
c += 1
clear()
# Print player and dealer cards
print("DEALER CARDS: ")
print_cards(dealer_cards[:-1], True)
print("DEALER SCORE = ", dealer_score - dealer_cards[-1].card_value)
print()
print("PLAYER CARDS: ")
print_cards(player_cards, False)
print("PLAYER SCORE = ", player_score)
# If player decides to Stand
if choice.upper() == 'S':
break
clear()
# Print player and dealer cards
print("PLAYER CARDS: ")
print_cards(player_cards, False)
print("PLAYER SCORE = ", player_score)
print()
print("DEALER IS REVEALING THE CARDS....")
print("DEALER CARDS: ")
print_cards(dealer_cards, False)
print("DEALER SCORE = ", dealer_score)
# Check if player has a Blackjack
if player_score == 21:
print("PLAYER HAS A BLACKJACK")
quit()
# Check if player busts
if player_score > 21:
print("PLAYER BUSTED!!! GAME OVER!!!")
quit()
input()
# Managing the dealer moves
while dealer_score < 17:
clear()
print("DEALER DECIDES TO HIT.....")
# Dealing card for dealer
dealer_card = random.choice(deck)
dealer_cards.append(dealer_card)
deck.remove(dealer_card)
# Updating the dealer's score
dealer_score += dealer_card.card_value
# Updating player score in case player's card have ace in them
c = 0
while dealer_score > 21 and c < len(dealer_cards):
if dealer_cards[c].card_value == 11:
dealer_cards[c].card_value = 1
dealer_score -= 10
c += 1
else:
c += 1
# print player and dealer cards
print("PLAYER CARDS: ")
print_cards(player_cards, False)
print("PLAYER SCORE = ", player_score)
print()
print("DEALER CARDS: ")
print_cards(dealer_cards, False)
print("DEALER SCORE = ", dealer_score)
input()
# Dealer busts
if dealer_score > 21:
print("DEALER BUSTED!!! YOU WIN!!!")
quit()
# Dealer gets a blackjack
if dealer_score == 21:
print("DEALER HAS A BLACKJACK!!! PLAYER LOSES")
quit()
# TIE Game
if dealer_score == player_score:
print("TIE GAME!!!!")
# Player Wins
elif player_score > dealer_score:
print("PLAYER WINS!!!")
# Dealer Wins
else:
print("DEALER WINS!!!")
if __name__ == '__main__':
# The type of suit
suits = ["Spades", "Hearts", "Clubs", "Diamonds"]
# The suit value
suits_values = {"Spades":"\u2664", "Hearts":"\u2661", "Clubs": "\u2667", "Diamonds": "\u2662"}
# The type of card
cards = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
# The card value
cards_values = {"A": 11, "2":2, "3":3, "4":4, "5":5, "6":6, "7":7, "8":8, "9":9, "10":10, "J":10, "Q":10, "K":10}
# The deck of cards
deck = []
# Loop for every type of suit
for suit in suits:
# Loop for every type of card in a suit
for card in cards:
# Adding card to the deck
deck.append(Card(suits_values[suit], card, cards_values[card]))
blackjack_game(deck)