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ofApp.h
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#pragma once
#include "ofMain.h"
#include "Enviroment.h"
//#include "Robot.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
private:
ofTrueTypeFont myfont;
bool updateFlag = true;
Enviroment *map;
Robot *car;
std::list<obstacles*> obst;
movingObst *OBST;
maze *wall;
double updateTime = 0, drawTime = 0;
};