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ecosystem.config.js
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/**
* PM2 configuration file
*/
require('dotenv').config();
const os = require('os');
const dev = process.env.NODE_ENV === 'development';
const prod = process.env.NODE_ENV === 'production';
let arr = [
// Services in non-backend groups are deployed separately
{
// Proxy requests to Steam API
name: 'proxy',
group: 'proxy',
},
// Load old matches into storage
// {
// name: 'backfill0',
// group: 'backend',
// env: {
// BACKFILL_START: 0,
// BACKFILL_STOP: 1000000000
// },
// },
// {
// name: 'backfill1',
// group: 'backend',
// env: {
// BACKFILL_START: 1000000000,
// BACKFILL_STOP: 2000000000
// },
// },
// {
// name: 'backfill2',
// group: 'backend',
// env: {
// BACKFILL_START: 2000000000,
// BACKFILL_STOP: 3000000000
// },
// },
// {
// name: 'backfill3',
// group: 'backend',
// env: {
// BACKFILL_START: 3000000000,
// BACKFILL_STOP: 4000000000
// },
// },
// {
// name: 'backfill4',
// group: 'backend',
// env: {
// BACKFILL_START: 4000000000,
// BACKFILL_STOP: 5000000000
// },
// },
{
// Alternative way of getting matches if GetMatchHistoryBySequenceNum is broken
name: 'backupscanner',
group: 'disabled',
},
{
name: 'web',
group: 'backend',
exec_mode: prod ? 'cluster' : undefined,
instances: prod ? os.cpus().length : undefined,
},
// One local instance of retriever for getting player profiles since this isn't rate limited
{
name: 'retriever',
group: 'backend',
env: {
// Clear registry host since we don't need to register local service
SERVICE_REGISTRY_HOST: '',
},
},
{
// Requests and inserts replay parse data. Note this is different from parseServer which is in Java and runs externally
name: 'parser',
group: 'backend',
},
{
name: 'fullhistory',
group: 'backend',
},
{
name: 'apiadmin',
group: 'backend',
},
{
name: 'mmr',
group: 'backend',
},
{
name: 'profiler',
group: 'backend',
},
{
name: 'scanner',
group: 'backend',
},
{
// Secondary scanner that runs behind and picks up matches previously missing
name: 'scanner2',
name_override: 'scanner',
group: 'backend',
env: {
SCANNER_OFFSET: '50000',
},
},
{
name: 'autocache',
group: 'backend',
instances: 2,
},
{
name: 'autofullhistory',
group: 'backend',
},
{
name: 'monitor',
group: 'backend',
},
{
name: 'gcdata',
group: 'backend',
},
{
name: 'buildsets',
group: 'backend',
},
{
name: 'cosmetics',
group: 'backend',
},
{
name: 'distributions',
group: 'backend',
},
{
name: 'heroes',
group: 'backend',
},
{
name: 'items',
group: 'backend',
},
{
name: 'leagues',
group: 'backend',
},
{
name: 'livegames',
group: 'backend',
},
{
name: 'proplayers',
group: 'backend',
},
{
name: 'teams',
group: 'backend',
},
{
name: 'scenarios',
group: 'backend',
},
{
name: 'cleanup',
group: 'backend',
},
{
name: 'counts',
group: 'backend',
},
{
name: 'syncSubs',
group: 'backend',
},
{
name: 'archiver',
group: 'backend',
instances: 4,
},
{
name: 'reconcile',
group: 'backend',
},
// Requires the gcloud CLI to be installed
// We could write this in JS to use the REST API, authenticating using metadata server credentials
// {
// name: 'cycler',
// group: 'backend',
// script: 'scripts/cycler.py',
// interpreter: 'python3',
// },
];
// If GROUP is set filter to only the matching group
arr = arr.filter(
(app) => !process.env.GROUP || app.group === process.env.GROUP,
);
const apps = arr.map((app) => {
// In production, we can use the built files directly
// This makes the pm2 memory metrics work
const prodScript = `build/index.js`;
const devScript = `index.ts`;
const script = prod ? prodScript : devScript;
return {
...app,
watch: dev ? true : false,
ignore_watch: ['.git', 'node_modules', 'build', 'json'],
log_date_format: 'YYYY-MM-DDTHH:mm:ss',
exec_mode: app.exec_mode ?? 'fork',
instances: app.instances ?? 1,
script: app.script ?? script,
interpreter:
app.interpreter ??
(script.endsWith('.ts') || script.endsWith('.mts')
? 'node_modules/.bin/tsx'
: undefined),
env: {
...app.env,
ROLE: app.name_override ?? app.name,
},
};
});
module.exports = {
apps,
};