Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Setup app root with WebGL/Pixi canvas #16

Open
1 of 5 tasks
olange opened this issue Jan 28, 2021 · 0 comments
Open
1 of 5 tasks

Setup app root with WebGL/Pixi canvas #16

olange opened this issue Jan 28, 2021 · 0 comments
Labels
desired feature As ‹actor›, I'd like to ‹purpose›, so that ‹benefit›

Comments

@olange
Copy link
Owner

olange commented Jan 28, 2021

Actions

  • Create an ‹app-game› component with a Pixi v5 canvas DONE 27.01 OL+RF
  • Propagate resize of ‹app-game› component to its Pixi canvas TODO note this is different than window resize; we might want to use a Resize Observer, or propagate the resize event fired on the window
  • Debounce the resize TODO avoid too much costly resizing of the canvas, especially in case of component resize driven by window being resized by the user
  • Add a fullscreen button and have the layout adjust TODO see also Gōng-fu I/O en 10 min.
  • Add a FPS display TODO voir jkanchelov/pixi-fps

References

See also

@olange olange added the desired feature As ‹actor›, I'd like to ‹purpose›, so that ‹benefit› label Feb 10, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
desired feature As ‹actor›, I'd like to ‹purpose›, so that ‹benefit›
Projects
None yet
Development

No branches or pull requests

1 participant