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As a developer, I'd like to know how to name and locate «the things» of the game, so that we can talk to each other 😸 about things, that would not be just things anymore.
More precisely: choose terms to designate the parts of our ‹world space›, ‹screen space›, ‹game world› and ‹game boards› (we have coined four terms!); describe the topologies of the ‹world space› (spherical/‹lat,long,alt›), ‹screen space› (2D/pixels), ‹game world› (flat or spherical? circular? surface or volume?) and the ‹game boards› (hexgrids, but why?); and choose coordinate systems, matching each topology. Explain how the ‹World Space› is partitioned in a ‹Game World›; and how the later is partitioned in ‹Game Boards›. Choose tuples of letters, to designate components of coordinates.
Actions
Topology & coordinate system for the ‹World Space› TODO 2D & 3D / physical world (lat/long/alt)
Topology & coordinate system for the ‹Screen Space› TODO ultimately, 2D / pixels
Topology & coordinate system for ‹Game World› TODO geodesic H3 / spherical world (flat? or with altitude?)
Topology & coordinate system for ‹Game Boards› TODO Hexgrid (honeycomb) and … coordinate system; what do we need to locate: faces, edges and/or vertices? do we have altitude?
Tuples of letters for every coordinate system TODO
Explainer document: which problems do we need to solve? TODO
Explainer document: why such topologies for the ‹Game World› and ‹Game Boards› TODO
Explainer document: characteristics of each coordinate system TODO
As a developer, I'd like to know how to name and locate «the things» of the game, so that we can talk to each other 😸 about things, that would not be just things anymore.
More precisely: choose terms to designate the parts of our ‹world space›, ‹screen space›, ‹game world› and ‹game boards› (we have coined four terms!); describe the topologies of the ‹world space› (spherical/‹lat,long,alt›), ‹screen space› (2D/pixels), ‹game world› (flat or spherical? circular? surface or volume?) and the ‹game boards› (hexgrids, but why?); and choose coordinate systems, matching each topology. Explain how the ‹World Space› is partitioned in a ‹Game World›; and how the later is partitioned in ‹Game Boards›. Choose tuples of letters, to designate components of coordinates.
Actions
TODO
2D & 3D / physical world (lat/long/alt)TODO
ultimately, 2D / pixelsTODO
geodesic H3 / spherical world (flat? or with altitude?)TODO
Hexgrid (honeycomb) and … coordinate system; what do we need to locate: faces, edges and/or vertices? do we have altitude?TODO
TODO
TODO
TODO
TODO
pipeline of the coordinate transformationsTODO
TODO
TODO
DONE
17.03 OL see comment belowDocuments
Reference articles
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