-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMouseInteraction.java
124 lines (109 loc) · 4.04 KB
/
MouseInteraction.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/*
* Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of dyn4j nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.sample;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import org.dyn4j.geometry.Geometry;
import org.dyn4j.geometry.MassType;
/**
* A simple scene showing how to capture mouse input and create
* bodies dynamically.
* @author William Bittle
* @version 3.2.1
* @since 3.2.0
*/
public class MouseInteraction extends SimulationFrame {
/** The serial version id */
private static final long serialVersionUID = -1366264828445805140L;
/** A point for tracking the mouse click */
private Point point;
/**
* A custom mouse adapter for listening for mouse clicks.
* @author William Bittle
* @version 3.2.1
* @since 3.2.0
*/
private final class CustomMouseAdapter extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
// store the mouse click postion for use later
point = new Point(e.getX(), e.getY());
}
@Override
public void mouseReleased(MouseEvent e) {
point = null;
}
}
/**
* Default constructor.
*/
public MouseInteraction() {
super("Mouse Interaction", 32.0);
MouseAdapter ml = new CustomMouseAdapter();
this.canvas.addMouseMotionListener(ml);
this.canvas.addMouseWheelListener(ml);
this.canvas.addMouseListener(ml);
}
/**
* Creates game objects and adds them to the world.
*/
protected void initializeWorld() {
SimulationBody floor = new SimulationBody();
floor.addFixture(Geometry.createRectangle(20, 1));
floor.setMass(MassType.INFINITE);
this.world.addBody(floor);
}
/* (non-Javadoc)
* @see org.dyn4j.samples.SimulationFrame#update(java.awt.Graphics2D, double)
*/
@Override
protected void update(Graphics2D g, double elapsedTime) {
// see if the user clicked
if (this.point != null) {
// convert from screen space to world space coordinates
double x = (this.point.getX() - this.canvas.getWidth() / 2.0) / this.scale;
double y = -(this.point.getY() - this.canvas.getHeight() / 2.0) / this.scale;
// create a new body
SimulationBody no = new SimulationBody();
no.addFixture(Geometry.createSquare(0.5));
no.translate(x, y);
no.setMass(MassType.NORMAL);
this.world.addBody(no);
// clear the point
this.point = null;
}
super.update(g, elapsedTime);
}
/**
* Entry point for the example application.
* @param args command line arguments
*/
public static void main(String[] args) {
MouseInteraction simulation = new MouseInteraction();
simulation.run();
}
}