-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathEnemyController.cs
86 lines (67 loc) · 2.81 KB
/
EnemyController.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
using UnityEngine;
public class EnemyController : MonoBehaviour
{
int numberOfEnemies;
Vector2 enemyPosition;
public GameObject enemyPrefab;
public static float enemiesKilled;
public GameObject player;
public GameObject crushParticles;
public GameObject levelWonClosingAnimation;
public EnemyCreaterInCircle[] circleAreas;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
enemiesKilled = 0;
for( int i = 0 ; i < circleAreas.Length ; i++)
{
numberOfEnemies += circleAreas[i].numberOfEnemies;
}
for (int i = 0; i < circleAreas.Length; i++)
{
circleAreas[i].CreatePositions();
for(int index = 0; index < circleAreas[i].numberOfEnemies; index++)
{
enemyPosition = circleAreas[i].enemyPositions[index];
GameObject enemy = (GameObject)Instantiate(enemyPrefab, enemyPosition, Quaternion.Euler(0, 0, Random.Range(0, 120)), gameObject.transform);
enemy.GetComponent<Enemy>().circleAreaPosition = circleAreas[i].circleAreaPosition;
enemy.GetComponent<Enemy>().radius = circleAreas[i].radius;
}
}
PlayerPrefs.SetInt("levelCoinGiven", 0);
}
private void Update()
{
if (numberOfEnemies == enemiesKilled)
{
if ( PlayerPrefs.GetInt("levelCoinGiven") != 1)
{
PlayerPrefs.SetInt("coin", PlayerPrefs.GetInt("coin", 100) + 500);
PlayerPrefs.SetInt("levelCoinGiven", 1);
}
if (player.GetComponent<SpriteRenderer>().enabled == true)
{
Instantiate(crushParticles, player.transform.position, Quaternion.identity);
player.GetComponent<SpriteRenderer>().enabled = false;
foreach (var collider in player.GetComponents<Collider2D>())
{
collider.enabled = false;
}
if (PlayerPrefs.GetInt("SoundEnabled") == 1)
FindObjectOfType<AudioManager>().Play("LevelWonSound");
if (PlayerPrefs.GetInt("MusicEnabled", 1) == 1)
{
FindObjectOfType<AudioManager>().PauseWithFadeOut("GameMusic2", 2f);
FindObjectOfType<AudioManager>().PlayWithFadeIn("GameMusic", 5f);
}
levelWonClosingAnimation.SetActive(true);
if( PlayerPrefs.GetInt( "level" , 1) != 40)
PlayerPrefs.SetInt("level", PlayerPrefs.GetInt("level", 1) + 1);
}
}
}
public void ContinueMainLevel()
{
}
}