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PlayerMovement.cs
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using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
Rigidbody2D rb;
public float speed;
public float rotationSpeed;
public float playerRotationInDegrees;
public float playerRotationInRadians;
Vector2 playerDirection;
Vector2 joystickDirection;
public float angle;
public Joystick joystick;
bool speedDecreased;
public GameObject circle;
// Start is called before the first frame update
void Start()
{
circle = GameObject.FindGameObjectWithTag("Circle");
rb = gameObject.GetComponent<Rigidbody2D>();
rb.velocity = new Vector2(0, speed);
joystick = GameObject.FindGameObjectWithTag("Joystick").GetComponent<Joystick>();
}
void FixedUpdate()
{
if( PlayerPrefs.GetString("SelectedController" , "joystick") == "arrows")
{
joystick.enabled = false;
playerRotationInDegrees = transform.eulerAngles.z;
playerRotationInRadians = playerRotationInDegrees / Mathf.Rad2Deg;
rb.velocity = new Vector2(-speed * Mathf.Sin(playerRotationInRadians), speed * Mathf.Cos(playerRotationInRadians));
if (Input.GetMouseButton(0))
{
if (Input.mousePosition.x > Screen.width * 0.5f)
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees - rotationSpeed * Time.deltaTime));
}
else
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees + rotationSpeed * Time.deltaTime));
}
}
}
else
{
playerDirection = new Vector2(rb.velocity.x, rb.velocity.y);
joystickDirection = new Vector2(joystick.Horizontal, joystick.Vertical);
angle = Vector2.Angle(playerDirection, joystickDirection);
RotatePlayer();
playerRotationInDegrees = transform.eulerAngles.z;
playerRotationInRadians = playerRotationInDegrees / Mathf.Rad2Deg;
rb.velocity = new Vector2(-speed * Mathf.Sin(playerRotationInRadians), speed * Mathf.Cos(playerRotationInRadians));
}
}
private void RotatePlayer()
{
if( angle < 10 && !speedDecreased)
{
rotationSpeed = rotationSpeed / 3;
speedDecreased = true;
}
if( angle >= 10 && speedDecreased)
{
rotationSpeed = rotationSpeed * 3;
speedDecreased = false;
}
if (angle > 1)
{
//Both Facing Right
if (playerDirection.x > 0 && joystickDirection.x > 0)
{
//Clockwise
if (Vector2.Angle(playerDirection, Vector2.up) < Vector2.Angle(joystickDirection, Vector2.up))
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees - rotationSpeed * Time.deltaTime));
}
//Anti Clokcwise
else
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees + rotationSpeed * Time.deltaTime));
}
}
//Player faces right, joystick faces left
else if (playerDirection.x > 0 && joystickDirection.x < 0)
{
//Clockwise
if (Vector2.Angle(joystickDirection, Vector2.up) > Vector2.Angle(-playerDirection, Vector2.up))
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees - rotationSpeed * Time.deltaTime));
}
//Anti Clockwise
else
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees + rotationSpeed * Time.deltaTime));
}
}
//Both Faces Left
else if (playerDirection.x < 0 && joystickDirection.x < 0)
{
//Clockwsie
if (Vector2.Angle(playerDirection, Vector2.up) > Vector2.Angle(joystickDirection, Vector2.up))
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees - rotationSpeed * Time.deltaTime));
}
//Anti Clockwise
else
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees + rotationSpeed * Time.deltaTime));
}
}
//Player faces left, joystick faces right
else
{
//Clockwise
if (Vector2.Angle(joystickDirection, Vector2.up) < Vector2.Angle(-playerDirection, Vector2.up))
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees - rotationSpeed * Time.deltaTime));
}
//Anti Clockwise
else
{
transform.rotation = Quaternion.Euler(new Vector3(0, 0, playerRotationInDegrees + rotationSpeed * Time.deltaTime));
}
}
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Obstacle"))
{
GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>().GameOver();
if ( PlayerPrefs.GetInt("isChallange") == 0)
{
if (PlayerPrefs.GetInt("highestScore", 0) < EnemyWaveController.highScore)
PlayerPrefs.SetInt("highestScore", EnemyWaveController.highScore);
}
Instantiate(Resources.Load("particles/Crush Particle"), transform.position, Quaternion.identity);
GetComponent<SpriteRenderer>().enabled = false;
foreach (var collider in GetComponents<Collider2D>())
{
collider.enabled = false;
}
circle.GetComponent<Collider2D>().enabled = false;
if (PlayerPrefs.GetInt("SoundEnabled") == 1)
{
FindObjectOfType<AudioManager>().Play("CrushSound");
}
if (PlayerPrefs.GetInt("MusicEnabled", 1) == 1)
{
FindObjectOfType<AudioManager>().PauseWithFadeOut("GameMusic2", 2f);
FindObjectOfType<AudioManager>().PlayWithFadeIn("GameMusic", 5f);
}
}
else if (collision.gameObject.CompareTag("EnemyRed"))
{
GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>().GameOver();
if (PlayerPrefs.GetInt("highestScore", 0) < EnemyWaveController.highScore)
PlayerPrefs.SetInt("highestScore", EnemyWaveController.highScore);
Instantiate(Resources.Load("particles/Crush Particle Red"), transform.position, Quaternion.identity);
GetComponent<SpriteRenderer>().enabled = false;
foreach (var collider in GetComponents<Collider2D>())
{
collider.enabled = false;
}
circle.GetComponent<Collider2D>().enabled = false;
if (PlayerPrefs.GetInt("SoundEnabled") == 1)
{
FindObjectOfType<AudioManager>().Play("CrushSound");
}
if (PlayerPrefs.GetInt("MusicEnabled", 1) == 1)
{
FindObjectOfType<AudioManager>().PauseWithFadeOut("GameMusic2", 2f);
FindObjectOfType<AudioManager>().PlayWithFadeIn("GameMusic", 5f);
}
}
}
}