How to correctly use different texture for floor polygons #419
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Hi, I usually build map using the following command colcon build --packages-select <map_package_name> \
--cmake-force-configure --cmake-clean-first --cmake-args -DNO_DOWNLOAD_MODELS=True and I can see the texture files are copied to the install folder of the map package. |
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Replies: 1 comment 2 replies
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Hi! Not really, some of the demos do use different textures for the floor (for example if you look at the hotel world). |
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I see that the screenshot is in
gz_classic
, can you try usinggz
instead and see if that helps? This is what it looks like in gzGazebo classic will be EOL soon and we don't plan to keep maintaining it for long