diff --git a/doc/dev.md b/doc/dev.md index ab6e8661c1..14ec7cce28 100644 --- a/doc/dev.md +++ b/doc/dev.md @@ -136,7 +136,7 @@ The most common one is `arm64`. The platform to build for is specified via tripl The following triplets are possible: - `arm64-android` -- `arm-android` +- `arm-neon-android` - `x64-android` - `x86-android` @@ -177,69 +177,60 @@ You also need the Qt sdk for ios installed. ```sh brew install flex bison -aqt install-qt mac ios 6.5.0 -O 6.5.0 -m qt5compat qtcharts qtpositioning qtserialport qtconnectivity qtmultimedia qtwebview qtsensors --autodesktop ``` ```sh export PATH="$(brew --prefix flex)/bin:$PATH" export PATH="$(brew --prefix bison)/bin:$PATH" -export Qt6_DIR=6.5.0/ios ``` ### Configure ```sh -cmake -S . -B build-x64-ios -DVCPKG_TARGET_TRIPLET=x64-ios -GXcode -DWITH_VCPKG=ON -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_SYSTEM_PROCESSOR=x86_64 -DCMAKE_FIND_ROOT_PATH=$Qt6_DIR +cmake -S . -B build-x64-ios \ + -DVCPKG_TARGET_TRIPLET=x64-ios \ + -GXcode \ + -DWITH_VCPKG=ON \ + -DCMAKE_SYSTEM_NAME=iOS \ + -DCMAKE_OSX_SYSROOT=iphonesimulator \ + -DCMAKE_SYSTEM_PROCESSOR=x86_64 + +# Build cmake --build build-x64-ios ``` - ## iOS application (ARM-64 processors architecture) ```sh # Firstly, some compilation dependencies need to be installed -brew install cmake flex bison python pkg-config autoconf automake libtool +# Homebrew can be used for this : https://docs.brew.sh/Installation +brew install cmake flex bison python pkg-config autoconf automake libtool autoconf-archive nasm # Secondly, Xcode must be installed through the AppStore, then configured xcode-select --install sudo xcode-select --switch /Library/Developer/CommandLineTools sudo xcode-select -s /Applications/Xcode.app/Contents/Developer - -QT_ROOT=$HOME/Documents/qt6 - - -# Install Qt (Could be installed with 'aqtinstall' or with the official tools) -pip3 install aqtinstall -aqt install-qt mac ios 6.5.0 -O $QT_ROOT -m qt5compat qtcharts qtpositioning qtserialport qtconnectivity qtmultimedia qtwebview qtsensors --autodesktop +xcodebuild -downloadPlatform iOS # Setup the environment for the build tools export PATH="$(brew --prefix flex)/bin:$(brew --prefix bison)/bin:$PATH" -export Qt6_DIR=$QT_ROOT/6.5.0/ios/ - # Configure using CMake cmake -S . -B build-arm64-ios \ - -DCMAKE_PREFIX_PATH=$QT_ROOT/6.5.0/ios/lib/cmake/Qt6 \ - -DCMAKE_FIND_ROOT_PATH=$QT_ROOT/6.5.0/ios/ \ -DVCPKG_TARGET_TRIPLET=arm64-ios \ -DWITH_VCPKG=ON \ -DVCPKG_BUILD_TYPE=release \ -DCMAKE_SYSTEM_NAME=iOS \ -DCMAKE_OSX_SYSROOT=iphoneos \ -DCMAKE_OSX_ARCHITECTURES=arm64 \ + -DCMAKE_SYSTEM_PROCESSOR=aarch64 \ -GXcode -# The "build/CMakeFiles/[version]/CMakeSystem.cmake" file may need to be modified. -# The "CMAKE_SYSTEM_PROCESSOR" variable must be set to "aarch64" manually (only if the cmake configuration fails). - -# In "Xcode" build settings, it is possible that the additional flag "CoreFoundation" had to be removed manually. - # Then, compile. To install an app on iOS, it must be signed using Xcode tools. cmake --build build-arm64-ios ``` - ## Contribute Before commiting, install pre-commit to auto-format your code.