forked from meteozguz/Ciphertext
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathAppDelegate.m
executable file
·220 lines (173 loc) · 6.97 KB
/
AppDelegate.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
/*
*
* Created by Mete Ozguz on 2012-03
* Copyright Mete Ozguz 2012
*
* http://www.meteozguz.com
* meteo158@gmail.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "cocos2d.h"
#import "AppDelegate.h"
#import "GameConfig.h"
#import "RootViewController.h"
#import "Tags.h"
#import "MainScene.h"
#import "GameController.h"
#import "GameState.h"
#import "BannerViewController.h"
//#import "TrailerScene.h"
//#import "SpriteSheetColorChangeTest.h"
//#import "HeadLines.h"
@implementation AppDelegate
{
BannerViewController *_bannerViewController;
}
@synthesize window;
- (void) removeStartupFlicker
{
//
// THIS CODE REMOVES THE STARTUP FLICKER
//
// Uncomment the following code if you Application only supports landscape mode
//
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
// CC_ENABLE_DEFAULT_GL_STATES();
// CCDirector *director = [CCDirector sharedDirector];
// CGSize size = [director winSize];
// CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"];
// sprite.position = ccp(size.width/2, size.height/2);
// sprite.rotation = -90;
// [sprite visit];
// [[director openGLView] swapBuffers];
// CC_ENABLE_DEFAULT_GL_STATES();
#endif // GAME_AUTOROTATION == kGameAutorotationUIViewController
}
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
// Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Try to use CADisplayLink director
// if it fails (SDK < 3.1) use the default director
if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )
[CCDirector setDirectorType:kCCDirectorTypeDefault];
CCDirector *director = [CCDirector sharedDirector];
// Init the View Controller
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
//
// Create the EAGLView manually
// 1. Create a RGB565 format. Alternative: RGBA8
// 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition
//
//
EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8
depthFormat:0 // GL_DEPTH_COMPONENT16_OES
];
// attach the openglView to the director
[director setOpenGLView:glView];
// // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
//
// VERY IMPORTANT:
// If the rotation is going to be controlled by a UIViewController
// then the device orientation should be "Portrait".
//
// IMPORTANT:
// By default, this template only supports Landscape orientations.
// Edit the RootViewController.m file to edit the supported orientations.
//
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
[director setDeviceOrientation:kCCDeviceOrientationPortrait];
#else
[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
#endif
[director setAnimationInterval:1.0/60];
[director setDisplayFPS:NO];
// make the OpenGLView a child of the view controller
[viewController setView:glView];
// Is IsRemoveAdPurchased added to [NSUserDefaults standardUserDefaults]?
if ([[NSUserDefaults standardUserDefaults] stringForKey:@"IsRemoveAdPurchased"] == nil) {
[[NSUserDefaults standardUserDefaults] setObject:@"NO" forKey:@"IsRemoveAdPurchased"];
CCLOG(@"%@", [[NSUserDefaults standardUserDefaults] stringForKey:@"Difficulty"]);
}
// Did user remove ads?
if ([[[NSUserDefaults standardUserDefaults] stringForKey:@"IsRemoveAdPurchased"] isEqualToString:@"YES"]) {
CCLOG(@"ADS REMOVED");
// make the View Controller a child of the main window
[window addSubview: viewController.view];
}else {
CCLOG(@"ADS NOT REMOVED");
// [[NSUserDefaults standardUserDefaults] setObject:@"YES" forKey:@"IsRemoveAdPurchased"]; // FOR TESTING PURPOSES !!!
_bannerViewController = [[BannerViewController alloc] initWithContentViewController:viewController];
//self.window.rootViewController = _bannerViewController;
[window addSubview: _bannerViewController.view];
}
[window makeKeyAndVisible];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// Removes the startup flicker
[self removeStartupFlicker];
//INIT GAMESTATE
[GameState sharedGameState];
//INIT DEVICE CONTROLLER
[GameController sharedGameController];
// Run the intro Scene
[[CCDirector sharedDirector] runWithScene: [MainScene scene]];
// [[CCDirector sharedDirector] runWithScene: [TrailerScene scene]];
// [[CCDirector sharedDirector] runWithScene: [SpriteSheetColorChangeTest scene]];
// [[CCDirector sharedDirector] runWithScene: [HeadLines scene]];
}
- (void)applicationWillResignActive:(UIApplication *)application {
[[CCDirector sharedDirector] pause];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
[[CCDirector sharedDirector] resume];
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
[[CCDirector sharedDirector] purgeCachedData];
}
-(void) applicationDidEnterBackground:(UIApplication*)application {
[[CCDirector sharedDirector] stopAnimation];
}
-(void) applicationWillEnterForeground:(UIApplication*)application {
[[CCDirector sharedDirector] startAnimation];
}
- (void)applicationWillTerminate:(UIApplication *)application {
CCDirector *director = [CCDirector sharedDirector];
[[director openGLView] removeFromSuperview];
[viewController release];
[window release];
[director end];
}
- (void)applicationSignificantTimeChange:(UIApplication *)application {
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
}
- (void)dealloc {
[[CCDirector sharedDirector] end];
[window release];
[super dealloc];
}
@end