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build-game-client.yml
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name: "Build CosmicKube game client"
on: push
env:
GODOT_VERSION: 4.2.1
EXPORT_NAME: CosmicKube
PROJECT_PATH: game-source
jobs:
export-web:
name: "Export for Web"
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout
uses: actions/checkout@v2
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Web Build
run: |
mkdir -v -p build/web
cd $PROJECT_PATH
godot --headless --verbose --export-release "Web" ../build/web/index.html &> output.txt
- name: Check if build succeeded
run: |
echo Reading build logs...
cat output.txt
if search="$(cat output.txt | grep 'ERROR:')"
then
exit 1
fi ;;
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: web
path: build/web