You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm not sure if anyone has found out about this yet. I searched everywhere on the internet and couldn't find anything on how to fix the inaccurate lights intensities. My scene becomes the sun if I import with my blender point lights included.
So yeah, title. You can set the Data>Lighting>Lighting Mode from Standard to Unitless to import "accurate" lighting.
PS. I'm not actually sure how accurate this is, but it seems to get the job done. I've also tried doing:
<Canvas gl={{ physicallyCorrectLights: true }}>
which is based on the docs and even tried useLegacyLights and it still didn't work. I've read somewhere that it'll soon be removed, given that some articles are quite dated. I assumed it got removed.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
I'm not sure if anyone has found out about this yet. I searched everywhere on the internet and couldn't find anything on how to fix the inaccurate lights intensities. My scene becomes the sun if I import with my blender point lights included.
So yeah, title. You can set the Data>Lighting>Lighting Mode from Standard to Unitless to import "accurate" lighting.
PS. I'm not actually sure how accurate this is, but it seems to get the job done. I've also tried doing:
<Canvas gl={{ physicallyCorrectLights: true }}>
which is based on the docs and even tried useLegacyLights and it still didn't work. I've read somewhere that it'll soon be removed, given that some articles are quite dated. I assumed it got removed.
Beta Was this translation helpful? Give feedback.
All reactions