IED trigger speed disparity with human units #85
Labels
bug
Unexpected unintended behaviour
dedicated
Impacts dedicated server environment (local)
limitation
Blocker in the form of inherent function/design
For some reason the speed of a human unit is completely different when checked via the server compared to a client (assuming locality), but vehicles seem to be fine. This is a pretty huge oversight and one I find hard to believe has been missed for 3 years. With that said I should do a git bisect for sanity to make sure it has never worked.
Potential solve if there is no way to fix speed (also checked velocity, which has similar disparity) is to change the triggers to be local but this would be a huge refactor, introduce client-side aggro, and is pretty shit practice anyway for a trigger so I probably would just accept the limitation than refactoring to a worse implementation.
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