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blocks.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class blocks : MonoBehaviour
{
// Start is called before the first frame update
public GameObject block;
public GameObject fire_ball;
List<GameObject> my_blocks = new List<GameObject>();
void Start()
{
}
public void make_block()
{
GameObject xyz= Instantiate(block, transform.position, Quaternion.identity);
my_blocks.Add(xyz);
}
public void make_fire_block()
{
my_blocks.Add(Instantiate(fire_ball, transform.position, Quaternion.identity));
}
// Update is called once per frame
void Update()
{
}
public void destroy_it()
{
Destroy(my_blocks[my_blocks.Count-1]);
my_blocks.RemoveAt(my_blocks.Count-1);
}
}