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Enemies with both a melee and ranged attack should be able to have one or the other disabled.
This could be implemented as the scrapped feature from dumptruckDS/progs_dump_qc#126, where the ratios can be adjusted or set to -1 to disable.
Both modifiers set to -1 should objerror.
The text was updated successfully, but these errors were encountered:
jjelliott
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Enemies with both a melee and ranged attack should be able to have one or the other disabled.
This could be implemented as the scrapped feature from dumptruckDS/progs_dump_qc#126, where the ratios can be adjusted or set to -1 to disable.
Both modifiers set to -1 should objerror.
The text was updated successfully, but these errors were encountered: