This repository has been archived by the owner on Jul 24, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathSwipeable.kt
885 lines (824 loc) · 34.5 KB
/
Swipeable.kt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.material3
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.AnimationSpec
import androidx.compose.animation.core.SpringSpec
import androidx.compose.foundation.gestures.DraggableState
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.gestures.draggable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.material3.SwipeableDefaults.AnimationSpec
import androidx.compose.material3.SwipeableDefaults.StandardResistanceFactor
import androidx.compose.material3.SwipeableDefaults.VelocityThreshold
import androidx.compose.material3.SwipeableDefaults.resistanceConfig
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.Stable
import androidx.compose.runtime.State
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.saveable.Saver
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshotFlow
import androidx.compose.ui.Modifier
import androidx.compose.ui.composed
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.input.nestedscroll.NestedScrollConnection
import androidx.compose.ui.input.nestedscroll.NestedScrollSource
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.platform.debugInspectorInfo
import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.Velocity
import androidx.compose.ui.unit.dp
import androidx.compose.ui.util.lerp
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.flow.Flow
import kotlinx.coroutines.flow.collect
import kotlinx.coroutines.flow.filter
import kotlinx.coroutines.flow.take
import kotlinx.coroutines.launch
import kotlin.math.PI
import kotlin.math.abs
import kotlin.math.sign
import kotlin.math.sin
/**
* State of the [swipeable] modifier.
*
* This contains necessary information about any ongoing swipe or animation and provides methods
* to change the state either immediately or by starting an animation. To create and remember a
* [SwipeableState] with the default animation clock, use [rememberSwipeableState].
*
* @param initialValue The initial value of the state.
* @param animationSpec The default animation that will be used to animate to a new state.
* @param confirmStateChange Optional callback invoked to confirm or veto a pending state change.
*/
@Stable
@ExperimentalMaterial3Api
internal open class SwipeableState<T>(
initialValue: T,
internal val animationSpec: AnimationSpec<Float> = AnimationSpec,
internal val confirmStateChange: (newValue: T) -> Boolean = { true }
) {
/**
* The current value of the state.
*
* If no swipe or animation is in progress, this corresponds to the anchor at which the
* [swipeable] is currently settled. If a swipe or animation is in progress, this corresponds
* the last anchor at which the [swipeable] was settled before the swipe or animation started.
*/
var currentValue: T by mutableStateOf(initialValue)
private set
/**
* Whether the state is currently animating.
*/
var isAnimationRunning: Boolean by mutableStateOf(false)
private set
/**
* The current position (in pixels) of the [swipeable].
*
* You should use this state to offset your content accordingly. The recommended way is to
* use `Modifier.offsetPx`. This includes the resistance by default, if resistance is enabled.
*/
val offset: State<Float> get() = offsetState
/**
* The amount by which the [swipeable] has been swiped past its bounds.
*/
val overflow: State<Float> get() = overflowState
// Use `Float.NaN` as a placeholder while the state is uninitialised.
private val offsetState = mutableStateOf(0f)
private val overflowState = mutableStateOf(0f)
// the source of truth for the "real"(non ui) position
// basically position in bounds + overflow
private val absoluteOffset = mutableStateOf(0f)
// current animation target, if animating, otherwise null
private val animationTarget = mutableStateOf<Float?>(null)
internal var anchors by mutableStateOf(emptyMap<Float, T>())
private val latestNonEmptyAnchorsFlow: Flow<Map<Float, T>> =
snapshotFlow { anchors }
.filter { it.isNotEmpty() }
.take(1)
internal var minBound = Float.NEGATIVE_INFINITY
internal var maxBound = Float.POSITIVE_INFINITY
internal fun ensureInit(newAnchors: Map<Float, T>) {
if (anchors.isEmpty()) {
// need to do initial synchronization synchronously :(
val initialOffset = newAnchors.getOffset(currentValue)
requireNotNull(initialOffset) {
"The initial value must have an associated anchor."
}
offsetState.value = initialOffset
absoluteOffset.value = initialOffset
}
}
internal suspend fun processNewAnchors(
oldAnchors: Map<Float, T>,
newAnchors: Map<Float, T>
) {
if (oldAnchors.isEmpty()) {
// If this is the first time that we receive anchors, then we need to initialise
// the state so we snap to the offset associated to the initial value.
minBound = newAnchors.keys.minOrNull()!!
maxBound = newAnchors.keys.maxOrNull()!!
val initialOffset = newAnchors.getOffset(currentValue)
requireNotNull(initialOffset) {
"The initial value must have an associated anchor."
}
snapInternalToOffset(initialOffset)
} else if (newAnchors != oldAnchors) {
// If we have received new anchors, then the offset of the current value might
// have changed, so we need to animate to the new offset. If the current value
// has been removed from the anchors then we animate to the closest anchor
// instead. Note that this stops any ongoing animation.
minBound = Float.NEGATIVE_INFINITY
maxBound = Float.POSITIVE_INFINITY
val animationTargetValue = animationTarget.value
// if we're in the animation already, let's find it a new home
val targetOffset = if (animationTargetValue != null) {
// first, try to map old state to the new state
val oldState = oldAnchors[animationTargetValue]
val newState = newAnchors.getOffset(oldState)
// return new state if exists, or find the closes one among new anchors
newState ?: newAnchors.keys.minByOrNull { abs(it - animationTargetValue) }!!
} else {
// we're not animating, proceed by finding the new anchors for an old value
val actualOldValue = oldAnchors[offset.value]
val value = if (actualOldValue == currentValue) currentValue else actualOldValue
newAnchors.getOffset(value) ?: newAnchors
.keys.minByOrNull { abs(it - offset.value) }!!
}
try {
animateInternalToOffset(targetOffset, animationSpec)
} catch (c: CancellationException) {
// If the animation was interrupted for any reason, snap as a last resort.
snapInternalToOffset(targetOffset)
} finally {
currentValue = newAnchors.getValue(targetOffset)
minBound = newAnchors.keys.minOrNull()!!
maxBound = newAnchors.keys.maxOrNull()!!
}
}
}
internal var thresholds: (Float, Float) -> Float by mutableStateOf({ _, _ -> 0f })
internal var velocityThreshold by mutableStateOf(0f)
internal var resistance: ResistanceConfig? by mutableStateOf(null)
internal val draggableState = DraggableState {
val newAbsolute = absoluteOffset.value + it
val clamped = newAbsolute.coerceIn(minBound, maxBound)
val overflow = newAbsolute - clamped
val resistanceDelta = resistance?.computeResistance(overflow) ?: 0f
offsetState.value = clamped + resistanceDelta
overflowState.value = overflow
absoluteOffset.value = newAbsolute
}
private suspend fun snapInternalToOffset(target: Float) {
draggableState.drag {
dragBy(target - absoluteOffset.value)
}
}
private suspend fun animateInternalToOffset(target: Float, spec: AnimationSpec<Float>) {
draggableState.drag {
var prevValue = absoluteOffset.value
animationTarget.value = target
isAnimationRunning = true
try {
Animatable(prevValue).animateTo(target, spec) {
dragBy(this.value - prevValue)
prevValue = this.value
}
} finally {
animationTarget.value = null
isAnimationRunning = false
}
}
}
/**
* The target value of the state.
*
* If a swipe is in progress, this is the value that the [swipeable] would animate to if the
* swipe finished. If an animation is running, this is the target value of that animation.
* Finally, if no swipe or animation is in progress, this is the same as the [currentValue].
*/
@ExperimentalMaterial3Api
internal val targetValue: T
get() {
// TODO(calintat): Track current velocity (b/149549482) and use that here.
val target = animationTarget.value ?: computeTarget(
offset = offset.value,
lastValue = anchors.getOffset(currentValue) ?: offset.value,
anchors = anchors.keys,
thresholds = thresholds,
velocity = 0f,
velocityThreshold = Float.POSITIVE_INFINITY
)
return anchors[target] ?: currentValue
}
/**
* Information about the ongoing swipe or animation, if any. See [SwipeProgress] for details.
*
* If no swipe or animation is in progress, this returns `SwipeProgress(value, value, 1f)`.
*/
@ExperimentalMaterial3Api
internal val progress: SwipeProgress<T>
get() {
val bounds = findBounds(offset.value, anchors.keys)
val from: T
val to: T
val fraction: Float
when (bounds.size) {
0 -> {
from = currentValue
to = currentValue
fraction = 1f
}
1 -> {
from = anchors.getValue(bounds[0])
to = anchors.getValue(bounds[0])
fraction = 1f
}
else -> {
val (a, b) =
if (direction > 0f) {
bounds[0] to bounds[1]
} else {
bounds[1] to bounds[0]
}
from = anchors.getValue(a)
to = anchors.getValue(b)
fraction = (offset.value - a) / (b - a)
}
}
return SwipeProgress(from, to, fraction)
}
/**
* The direction in which the [swipeable] is moving, relative to the current [currentValue].
*
* This will be either 1f if it is is moving from left to right or top to bottom, -1f if it is
* moving from right to left or bottom to top, or 0f if no swipe or animation is in progress.
*/
@ExperimentalMaterial3Api
internal val direction: Float
get() = anchors.getOffset(currentValue)?.let { sign(offset.value - it) } ?: 0f
/**
* Set the state without any animation and suspend until it's set
*
* @param targetValue The new target value to set [currentValue] to.
*/
@ExperimentalMaterial3Api
internal suspend fun snapTo(targetValue: T) {
latestNonEmptyAnchorsFlow.collect { anchors ->
val targetOffset = anchors.getOffset(targetValue)
requireNotNull(targetOffset) {
"The target value must have an associated anchor."
}
snapInternalToOffset(targetOffset)
currentValue = targetValue
}
}
/**
* Set the state to the target value by starting an animation.
*
* @param targetValue The new value to animate to.
* @param anim The animation that will be used to animate to the new value.
*/
@ExperimentalMaterial3Api
internal suspend fun animateTo(targetValue: T, anim: AnimationSpec<Float> = animationSpec) {
latestNonEmptyAnchorsFlow.collect { anchors ->
try {
val targetOffset = anchors.getOffset(targetValue)
requireNotNull(targetOffset) {
"The target value must have an associated anchor."
}
animateInternalToOffset(targetOffset, anim)
} finally {
val endOffset = absoluteOffset.value
val endValue = anchors
// fighting rounding error once again, anchor should be as close as 0.5 pixels
.filterKeys { anchorOffset -> abs(anchorOffset - endOffset) < 0.5f }
.values.firstOrNull() ?: currentValue
currentValue = endValue
}
}
}
/**
* Perform fling with settling to one of the anchors which is determined by the given
* [velocity]. Fling with settling [swipeable] will always consume all the velocity provided
* since it will settle at the anchor.
*
* In general cases, [swipeable] flings by itself when being swiped. This method is to be
* used for nested scroll logic that wraps the [swipeable]. In nested scroll developer may
* want to trigger settling fling when the child scroll container reaches the bound.
*
* @param velocity velocity to fling and settle with
*
* @return the reason fling ended
*/
internal suspend fun performFling(velocity: Float) {
latestNonEmptyAnchorsFlow.collect { anchors ->
val lastAnchor = anchors.getOffset(currentValue)!!
val targetValue = computeTarget(
offset = offset.value,
lastValue = lastAnchor,
anchors = anchors.keys,
thresholds = thresholds,
velocity = velocity,
velocityThreshold = velocityThreshold
)
val targetState = anchors[targetValue]
if (targetState != null && confirmStateChange(targetState)) animateTo(targetState)
// If the user vetoed the state change, rollback to the previous state.
else animateInternalToOffset(lastAnchor, animationSpec)
}
}
/**
* Force [swipeable] to consume drag delta provided from outside of the regular [swipeable]
* gesture flow.
*
* Note: This method performs generic drag and it won't settle to any particular anchor, *
* leaving swipeable in between anchors. When done dragging, [performFling] must be
* called as well to ensure swipeable will settle at the anchor.
*
* In general cases, [swipeable] drags by itself when being swiped. This method is to be
* used for nested scroll logic that wraps the [swipeable]. In nested scroll developer may
* want to force drag when the child scroll container reaches the bound.
*
* @param delta delta in pixels to drag by
*
* @return the amount of [delta] consumed
*/
internal fun performDrag(delta: Float): Float {
val potentiallyConsumed = absoluteOffset.value + delta
val clamped = potentiallyConsumed.coerceIn(minBound, maxBound)
val deltaToConsume = clamped - absoluteOffset.value
if (abs(deltaToConsume) > 0) {
draggableState.dispatchRawDelta(deltaToConsume)
}
return deltaToConsume
}
companion object {
/**
* The default [Saver] implementation for [SwipeableState].
*/
fun <T : Any> Saver(
animationSpec: AnimationSpec<Float>,
confirmStateChange: (T) -> Boolean
) = Saver<SwipeableState<T>, T>(
save = { it.currentValue },
restore = { SwipeableState(it, animationSpec, confirmStateChange) }
)
}
}
/**
* Collects information about the ongoing swipe or animation in [swipeable].
*
* To access this information, use [SwipeableState.progress].
*
* @param from The state corresponding to the anchor we are moving away from.
* @param to The state corresponding to the anchor we are moving towards.
* @param fraction The fraction that the current position represents between [from] and [to].
* Must be between `0` and `1`.
*/
@Immutable
@ExperimentalMaterial3Api
internal class SwipeProgress<T>(
val from: T,
val to: T,
/*@FloatRange(from = 0.0, to = 1.0)*/
val fraction: Float
) {
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (other !is SwipeProgress<*>) return false
if (from != other.from) return false
if (to != other.to) return false
if (fraction != other.fraction) return false
return true
}
override fun hashCode(): Int {
var result = from?.hashCode() ?: 0
result = 31 * result + (to?.hashCode() ?: 0)
result = 31 * result + fraction.hashCode()
return result
}
override fun toString(): String {
return "SwipeProgress(from=$from, to=$to, fraction=$fraction)"
}
}
/**
* Create and [remember] a [SwipeableState] with the default animation clock.
*
* @param initialValue The initial value of the state.
* @param animationSpec The default animation that will be used to animate to a new state.
* @param confirmStateChange Optional callback invoked to confirm or veto a pending state change.
*/
@Composable
@ExperimentalMaterial3Api
internal fun <T : Any> rememberSwipeableState(
initialValue: T,
animationSpec: AnimationSpec<Float> = AnimationSpec,
confirmStateChange: (newValue: T) -> Boolean = { true }
): SwipeableState<T> {
return rememberSaveable(
saver = SwipeableState.Saver(
animationSpec = animationSpec,
confirmStateChange = confirmStateChange
)
) {
SwipeableState(
initialValue = initialValue,
animationSpec = animationSpec,
confirmStateChange = confirmStateChange
)
}
}
/**
* Create and [remember] a [SwipeableState] which is kept in sync with another state, i.e.:
* 1. Whenever the [value] changes, the [SwipeableState] will be animated to that new value.
* 2. Whenever the value of the [SwipeableState] changes (e.g. after a swipe), the owner of the
* [value] will be notified to update their state to the new value of the [SwipeableState] by
* invoking [onValueChange]. If the owner does not update their state to the provided value for
* some reason, then the [SwipeableState] will perform a rollback to the previous, correct value.
*/
@Composable
@ExperimentalMaterial3Api
internal fun <T : Any> rememberSwipeableStateFor(
value: T,
onValueChange: (T) -> Unit,
animationSpec: AnimationSpec<Float> = AnimationSpec
): SwipeableState<T> {
val swipeableState = remember {
SwipeableState(
initialValue = value,
animationSpec = animationSpec,
confirmStateChange = { true }
)
}
val forceAnimationCheck = remember { mutableStateOf(false) }
LaunchedEffect(value, forceAnimationCheck.value) {
if (value != swipeableState.currentValue) {
swipeableState.animateTo(value)
}
}
DisposableEffect(swipeableState.currentValue) {
if (value != swipeableState.currentValue) {
onValueChange(swipeableState.currentValue)
forceAnimationCheck.value = !forceAnimationCheck.value
}
onDispose { }
}
return swipeableState
}
/**
* Enable swipe gestures between a set of predefined states.
*
* To use this, you must provide a map of anchors (in pixels) to states (of type [T]).
* Note that this map cannot be empty and cannot have two anchors mapped to the same state.
*
* When a swipe is detected, the offset of the [SwipeableState] will be updated with the swipe
* delta. You should use this offset to move your content accordingly (see `Modifier.offsetPx`).
* When the swipe ends, the offset will be animated to one of the anchors and when that anchor is
* reached, the value of the [SwipeableState] will also be updated to the state corresponding to
* the new anchor. The target anchor is calculated based on the provided positional [thresholds].
*
* Swiping is constrained between the minimum and maximum anchors. If the user attempts to swipe
* past these bounds, a resistance effect will be applied by default. The amount of resistance at
* each edge is specified by the [resistance] config. To disable all resistance, set it to `null`.
*
* @param T The type of the state.
* @param state The state of the [swipeable].
* @param anchors Pairs of anchors and states, used to map anchors to states and vice versa.
* @param thresholds Specifies where the thresholds between the states are. The thresholds will be
* used to determine which state to animate to when swiping stops. This is represented as a lambda
* that takes two states and returns the threshold between them in the form of a [ThresholdConfig].
* Note that the order of the states corresponds to the swipe direction.
* @param orientation The orientation in which the [swipeable] can be swiped.
* @param enabled Whether this [swipeable] is enabled and should react to the user's input.
* @param reverseDirection Whether to reverse the direction of the swipe, so a top to bottom
* swipe will behave like bottom to top, and a left to right swipe will behave like right to left.
* @param interactionSource Optional [MutableInteractionSource] that will passed on to
* the internal [Modifier.draggable].
* @param resistance Controls how much resistance will be applied when swiping past the bounds.
* @param velocityThreshold The threshold (in dp per second) that the end velocity has to exceed
* in order to animate to the next state, even if the positional [thresholds] have not been reached.
*/
@ExperimentalMaterial3Api
internal fun <T> Modifier.swipeable(
state: SwipeableState<T>,
anchors: Map<Float, T>,
orientation: Orientation,
enabled: Boolean = true,
reverseDirection: Boolean = false,
interactionSource: MutableInteractionSource? = null,
thresholds: (from: T, to: T) -> ThresholdConfig = { _, _ -> FixedThreshold(56.dp) },
resistance: ResistanceConfig? = resistanceConfig(anchors.keys),
velocityThreshold: Dp = VelocityThreshold
) = composed(
inspectorInfo = debugInspectorInfo {
name = "swipeable"
properties["state"] = state
properties["anchors"] = anchors
properties["orientation"] = orientation
properties["enabled"] = enabled
properties["reverseDirection"] = reverseDirection
properties["interactionSource"] = interactionSource
properties["thresholds"] = thresholds
properties["resistance"] = resistance
properties["velocityThreshold"] = velocityThreshold
}
) {
require(anchors.isNotEmpty()) {
"You must have at least one anchor."
}
require(anchors.values.distinct().count() == anchors.size) {
"You cannot have two anchors mapped to the same state."
}
val density = LocalDensity.current
state.ensureInit(anchors)
LaunchedEffect(anchors, state) {
val oldAnchors = state.anchors
state.anchors = anchors
state.resistance = resistance
state.thresholds = { a, b ->
val from = anchors.getValue(a)
val to = anchors.getValue(b)
with(thresholds(from, to)) { density.computeThreshold(a, b) }
}
with(density) {
state.velocityThreshold = velocityThreshold.toPx()
}
state.processNewAnchors(oldAnchors, anchors)
}
Modifier.draggable(
orientation = orientation,
enabled = enabled,
reverseDirection = reverseDirection,
interactionSource = interactionSource,
startDragImmediately = state.isAnimationRunning,
onDragStopped = { velocity -> launch { state.performFling(velocity) } },
state = state.draggableState
)
}
/**
* Interface to compute a threshold between two anchors/states in a [swipeable].
*
* To define a [ThresholdConfig], consider using [FixedThreshold] and [FractionalThreshold].
*/
@Stable
@ExperimentalMaterial3Api
internal interface ThresholdConfig {
/**
* Compute the value of the threshold (in pixels), once the values of the anchors are known.
*/
fun Density.computeThreshold(fromValue: Float, toValue: Float): Float
}
/**
* A fixed threshold will be at an [offset] away from the first anchor.
*
* @param offset The offset (in dp) that the threshold will be at.
*/
@Immutable
@ExperimentalMaterial3Api
internal data class FixedThreshold(private val offset: Dp) : ThresholdConfig {
override fun Density.computeThreshold(fromValue: Float, toValue: Float): Float {
return fromValue + offset.toPx() * sign(toValue - fromValue)
}
}
/**
* A fractional threshold will be at a [fraction] of the way between the two anchors.
*
* @param fraction The fraction (between 0 and 1) that the threshold will be at.
*/
@Immutable
@ExperimentalMaterial3Api
internal data class FractionalThreshold(
/*@FloatRange(from = 0.0, to = 1.0)*/
private val fraction: Float
) : ThresholdConfig {
override fun Density.computeThreshold(fromValue: Float, toValue: Float): Float {
return lerp(fromValue, toValue, fraction)
}
}
/**
* Specifies how resistance is calculated in [swipeable].
*
* There are two things needed to calculate resistance: the resistance basis determines how much
* overflow will be consumed to achieve maximum resistance, and the resistance factor determines
* the amount of resistance (the larger the resistance factor, the stronger the resistance).
*
* The resistance basis is usually either the size of the component which [swipeable] is applied
* to, or the distance between the minimum and maximum anchors. For a constructor in which the
* resistance basis defaults to the latter, consider using [resistanceConfig].
*
* You may specify different resistance factors for each bound. Consider using one of the default
* resistance factors in [SwipeableDefaults]: `StandardResistanceFactor` to convey that the user
* has run out of things to see, and `StiffResistanceFactor` to convey that the user cannot swipe
* this right now. Also, you can set either factor to 0 to disable resistance at that bound.
*
* @param basis Specifies the maximum amount of overflow that will be consumed. Must be positive.
* @param factorAtMin The factor by which to scale the resistance at the minimum bound.
* Must not be negative.
* @param factorAtMax The factor by which to scale the resistance at the maximum bound.
* Must not be negative.
*/
@Immutable
internal class ResistanceConfig(
/*@FloatRange(from = 0.0, fromInclusive = false)*/
val basis: Float,
/*@FloatRange(from = 0.0)*/
val factorAtMin: Float = StandardResistanceFactor,
/*@FloatRange(from = 0.0)*/
val factorAtMax: Float = StandardResistanceFactor
) {
fun computeResistance(overflow: Float): Float {
val factor = if (overflow < 0) factorAtMin else factorAtMax
if (factor == 0f) return 0f
val progress = (overflow / basis).coerceIn(-1f, 1f)
return basis / factor * sin(progress * PI.toFloat() / 2)
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (other !is ResistanceConfig) return false
if (basis != other.basis) return false
if (factorAtMin != other.factorAtMin) return false
if (factorAtMax != other.factorAtMax) return false
return true
}
override fun hashCode(): Int {
var result = basis.hashCode()
result = 31 * result + factorAtMin.hashCode()
result = 31 * result + factorAtMax.hashCode()
return result
}
override fun toString(): String {
return "ResistanceConfig(basis=$basis, factorAtMin=$factorAtMin, factorAtMax=$factorAtMax)"
}
}
/**
* Given an offset x and a set of anchors, return a list of anchors:
* 1. [ ] if the set of anchors is empty,
* 2. [ x' ] if x is equal to one of the anchors, accounting for a small rounding error, where x'
* is x rounded to the exact value of the matching anchor,
* 3. [ min ] if min is the minimum anchor and x < min,
* 4. [ max ] if max is the maximum anchor and x > max, or
* 5. [ a , b ] if a and b are anchors such that a < x < b and b - a is minimal.
*/
private fun findBounds(
offset: Float,
anchors: Set<Float>
): List<Float> {
// Find the anchors the target lies between with a little bit of rounding error.
val a = anchors.filter { it <= offset + 0.001 }.maxOrNull()
val b = anchors.filter { it >= offset - 0.001 }.minOrNull()
return when {
a == null ->
// case 1 or 3
listOfNotNull(b)
b == null ->
// case 4
listOf(a)
a == b ->
// case 2
// Can't return offset itself here since it might not be exactly equal
// to the anchor, despite being considered an exact match.
listOf(a)
else ->
// case 5
listOf(a, b)
}
}
private fun computeTarget(
offset: Float,
lastValue: Float,
anchors: Set<Float>,
thresholds: (Float, Float) -> Float,
velocity: Float,
velocityThreshold: Float
): Float {
val bounds = findBounds(offset, anchors)
return when (bounds.size) {
0 -> lastValue
1 -> bounds[0]
else -> {
val lower = bounds[0]
val upper = bounds[1]
if (lastValue <= offset) {
// Swiping from lower to upper (positive).
if (velocity >= velocityThreshold) {
return upper
} else {
val threshold = thresholds(lower, upper)
if (offset < threshold) lower else upper
}
} else {
// Swiping from upper to lower (negative).
if (velocity <= -velocityThreshold) {
return lower
} else {
val threshold = thresholds(upper, lower)
if (offset > threshold) upper else lower
}
}
}
}
}
private fun <T> Map<Float, T>.getOffset(state: T): Float? {
return entries.firstOrNull { it.value == state }?.key
}
/**
* Contains useful defaults for [swipeable] and [SwipeableState].
*/
internal object SwipeableDefaults {
/**
* The default animation used by [SwipeableState].
*/
internal val AnimationSpec = SpringSpec<Float>()
/**
* The default velocity threshold (1.8 dp per millisecond) used by [swipeable].
*/
internal val VelocityThreshold = 125.dp
/**
* A stiff resistance factor which indicates that swiping isn't available right now.
*/
const val StiffResistanceFactor = 20f
/**
* A standard resistance factor which indicates that the user has run out of things to see.
*/
const val StandardResistanceFactor = 10f
/**
* The default resistance config used by [swipeable].
*
* This returns `null` if there is one anchor. If there are at least two anchors, it returns
* a [ResistanceConfig] with the resistance basis equal to the distance between the two bounds.
*/
internal fun resistanceConfig(
anchors: Set<Float>,
factorAtMin: Float = StandardResistanceFactor,
factorAtMax: Float = StandardResistanceFactor
): ResistanceConfig? {
return if (anchors.size <= 1) {
null
} else {
val basis = anchors.maxOrNull()!! - anchors.minOrNull()!!
ResistanceConfig(basis, factorAtMin, factorAtMax)
}
}
}
// temp default nested scroll connection for swipeables which desire as an opt in
// revisit in b/174756744 as all types will have their own specific connection probably
@ExperimentalMaterial3Api
internal val <T> SwipeableState<T>.PreUpPostDownNestedScrollConnection: NestedScrollConnection
get() = object : NestedScrollConnection {
override fun onPreScroll(available: Offset, source: NestedScrollSource): Offset {
val delta = available.toFloat()
return if (delta < 0 && source == NestedScrollSource.Drag) {
performDrag(delta).toOffset()
} else {
Offset.Zero
}
}
override fun onPostScroll(
consumed: Offset,
available: Offset,
source: NestedScrollSource
): Offset {
return if (source == NestedScrollSource.Drag) {
performDrag(available.toFloat()).toOffset()
} else {
Offset.Zero
}
}
override suspend fun onPreFling(available: Velocity): Velocity {
val toFling = Offset(available.x, available.y).toFloat()
return if (toFling < 0 && offset.value > minBound) {
performFling(velocity = toFling)
// since we go to the anchor with tween settling, consume all for the best UX
available
} else {
Velocity.Zero
}
}
override suspend fun onPostFling(consumed: Velocity, available: Velocity): Velocity {
performFling(velocity = Offset(available.x, available.y).toFloat())
return available
}
private fun Float.toOffset(): Offset = Offset(0f, this)
private fun Offset.toFloat(): Float = this.y
}