description |
---|
Keep track of your vitals in style |
- Player heads-up display that tracks vital information such as health, armor, food level, thirst level, etc.
{% hint style="info" %} The settings menu uses keymapping and is defaulted to "I" {% endhint %}
{% hint style="danger" %} Player settings are stored using KVP which is located on the player's machine so the only way to reset them is by using the in-game menu buttons {% endhint %}
Why do my borders not align with the maps?
Most of the time it generally means your safezone is not set to default in your GTA settings. (Settings/Display/"Restore Defaults")
How do I enable dev mode?
Simple! All you have to do is type /admin and navigate through the menu to the last section called "Developer Options" and inside there you should see "Dev Mode", this will keep you invincible and add a cool developer icon in your circles/radials
What does the purple circle/radial do?
That is your harness indicator! When you have the item "harness" in your inventory and while in a vehicle it will appear. Also, when you use your item "harness", the circle/radial will reflect the amount of uses left and decrease over time.
- Source code for reference
RegisterNetEvent('hud:server:GainStress', function(amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local newStress
if not Player or (Config.DisablePoliceStress and Player.PlayerData.job.name == 'police') then return end
if not ResetStress then
if not Player.PlayerData.metadata['stress'] then
Player.PlayerData.metadata['stress'] = 0
end
newStress = Player.PlayerData.metadata['stress'] + amount
if newStress <= 0 then newStress = 0 end
else
newStress = 0
end
if newStress > 100 then
newStress = 100
end
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
TriggerClientEvent('QBCore:Notify', src, Lang:t("notify.stress_gain"), 'error', 1500)
end)
- How to use
TriggerServerEvent('hud:server:GainStress', --[[number]]))
OR
TriggerServerEvent('hud:server:GainStress', math.random(1, 3))
{% hint style="info" %} If you trigger this client side you don't need to define source {% endhint %}
- Source code for reference
RegisterNetEvent('hud:server:RelieveStress', function(amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local newStress
if not Player then return end
if not ResetStress then
if not Player.PlayerData.metadata['stress'] then
Player.PlayerData.metadata['stress'] = 0
end
newStress = Player.PlayerData.metadata['stress'] - amount
if newStress <= 0 then newStress = 0 end
else
newStress = 0
end
if newStress > 100 then
newStress = 100
end
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
TriggerClientEvent('QBCore:Notify', src, Lang:t("notify.stress_removed"))
end)
- How to use
TriggerServerEvent('hud:server:RelieveStress', --[[number]]))
OR
TriggerServerEvent('hud:server:RelieveStress', math.random(1, 3))