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[BUG] Korean text isn't supported #16
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Good catch! I expect that this is an encoding issue; should be solvable by switching to wchars everywhere. |
Chinese also |
Hi there, experiencing the same issue in Palworld where if a player has non-ASCII characters in their name "ShowPlayers" command will just hang indefinitely. Please let us know if we can assist you somehow in debugging this, or testing a dev branch. @radj307 Thank you! |
@ntanis-dev currently working on this, but it'll take a little while. |
I think this is something that tools cannot solve. We can only hope that game developer group will be more compatible with non-English or non-Japanese characters. |
I suspect this is an inherent characteristic of the RCON protocol. If you have a read in the RCON document, it states that the RCON packet body is encoded in ASCIIZ. |
Palworld's RCON support for non-English or non-Japanese characters has bugs. The RCON documentation says For example, Simplified Chinese can be output normally, but this problem occurs because the game developer made an error in the coding and packaging calculation method. RCON SUPPORT ALL LANGUAGES AND ALL CHARACTERS ˘¿˘ |
Related: #20 |
As @liasica said, the bug is most likely in PalWorld and not ARRCON in this case - at least partially, that is. While the RCON protocol specifies that the packet body must be ASCII-encoded, there's no reason that the server/client can't correct it once received as any data sent over TCP is just bytes. TCP has no concept of encoding. For instance, if both the server and client support unicode over RCON, unicode characters can absolutely be sent and received. After some testing that I did regarding #20, I discovered that even when non-ASCII text is forcibly sent via ARRCON, it appears as garbage text in-game. |
# System Information
# Bug Description
When using rcon in palworld, korean is not displayed, and rcon is turned off when words containing korean are input or output.
# Reproduction Steps
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