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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PixelInterface"
config/description="Pixel-perfect fonts and user interface elements."
run/main_scene="res://DemoFirebase.tscn"
config/features=PackedStringArray("4.1")
boot_splash/bg_color=Color(0.231373, 0.262745, 0.321569, 1)
boot_splash/image="res://Intro/Henry.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.png"
[autoload]
Random="*res://Core/Random.gd"
Cursor="*res://Interface/Cursor.tscn"
Audio="*res://Interface/Audio.tscn"
ConnectStore="*res://PixelInterface/Connect/ConnectStore.gd"
Firebase="*res://PixelInterface/Connect/Firebase.gd"
Nakama="*res://addons/com.heroiclabs.nakama/Nakama.gd"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation="sensor"
mouse_cursor/custom_image="res://Interface/Sprite/Cursor/Default.png"
[gui]
theme/custom="res://Interface/Theme.tres"
theme/custom_font="res://Interface/Font/SuperWhite.fnt"
[rendering]
textures/canvas_textures/default_texture_filter=0
2d/snapping/use_gpu_pixel_snap=true
quality/2d/use_pixel_snap=true