Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUGBOT][UI] Improvement Needed for Floating Damage Indicators #1600

Open
discord-bugcrawler bot opened this issue Dec 5, 2024 · 2 comments
Open

[BUGBOT][UI] Improvement Needed for Floating Damage Indicators #1600

discord-bugcrawler bot opened this issue Dec 5, 2024 · 2 comments
Labels

Comments

@discord-bugcrawler
Copy link

[BUGBOT][UI] Improvement Needed for Floating Damage Indicators

Description

Floating damage indicators in the game are not meeting the desired standards of effectiveness or aesthetic appeal, as indicated by the developer.

Workarounds

N/A

Information

  • Operating system: N/A
  • Hardware and drivers: N/A
  • Product version: N/A
@Calinou
Copy link
Member

Calinou commented Dec 5, 2024

Changing damage indicators' color and size depending on the value would help a lot. This way, you can roughly know how much damage you inflicted without having to actually read the number. Hitsounds can already be used for this, but hitsounds can't be heard if you play without sound.

For instance, it can be a gradient as follows:

  • 1 damage is small white text.
  • 25 damage is medium yellow text.
  • 75 damage is large red text.
  • Negative damage values (weapons that heal with custom variables) use green text and have a + prefixed to them.

@2404133455
Copy link
Contributor

seconded - after a long time of playing this game it is still incredibly hard to be able to tell whether you are hitting headshots for something like the flamethrower or other big projectile weapons, would love that

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Development

No branches or pull requests

2 participants