Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature request]: #341

Open
HellMan2023 opened this issue Dec 29, 2024 · 0 comments
Open

[Feature request]: #341

HellMan2023 opened this issue Dec 29, 2024 · 0 comments
Assignees
Labels
Engine: ⚙️ Independent Case do not refer to any Engine. OS: 💻 Independent Case do not refer to any OS. Priority: ⚠️ medium Medium priority tasks that should be addressed soon. Status: 🖐 available Task currently opened. Type: 💡 feature request Request for a new feature or enhancement.

Comments

@HellMan2023
Copy link

HellMan2023 commented Dec 29, 2024

👉👈 Contact Details (optional)

No response

💡 Tell us more about your idea

Hello developers!

I'd suggest adding to the rg_weapon_deploy function the same parameter as in the rg_weapon_reload function that sets the duration of this event (eg flDeployTime). It seems to me that he is sorely missed there.
You can also add m_pPlayer->SetAnimation(PLAYER_RELOAD) to DefaultReload.
( ノ ゚ー゚)ノ

@HellMan2023 HellMan2023 added Engine: ⚙️ Independent Case do not refer to any Engine. OS: 💻 Independent Case do not refer to any OS. Priority: ⚠️ medium Medium priority tasks that should be addressed soon. Status: 🖐 available Task currently opened. Type: 💡 feature request Request for a new feature or enhancement. labels Dec 29, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Engine: ⚙️ Independent Case do not refer to any Engine. OS: 💻 Independent Case do not refer to any OS. Priority: ⚠️ medium Medium priority tasks that should be addressed soon. Status: 🖐 available Task currently opened. Type: 💡 feature request Request for a new feature or enhancement.
Projects
None yet
Development

No branches or pull requests

3 participants