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Hi, I'm writing code using gles 2.0. for now it's just rotating triangle. My question is - is there some sort of vsync?
My fps are capped at stable value (~270 fps for single triangle), but even if I draw hundreds of same triangle fps count is still the same. At the same time cpu usage by my program is at ~3%. I tried using eglSwapInterval but to no avail.
Is there any way i can disable vsync, or at least someone could explain to me how it works?
The text was updated successfully, but these errors were encountered:
Hi, I'm writing code using gles 2.0. for now it's just rotating triangle. My question is - is there some sort of vsync?
My fps are capped at stable value (~270 fps for single triangle), but even if I draw hundreds of same triangle fps count is still the same. At the same time cpu usage by my program is at ~3%. I tried using eglSwapInterval but to no avail.
Is there any way i can disable vsync, or at least someone could explain to me how it works?
The text was updated successfully, but these errors were encountered: