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vsync problem with gles 2.0 code on Batocera 37-dev for RG35XX Beta v0.8 #251

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reinholdPL opened this issue Dec 26, 2024 · 0 comments
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@reinholdPL
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Hi, I'm writing code using gles 2.0. for now it's just rotating triangle. My question is - is there some sort of vsync?
My fps are capped at stable value (~270 fps for single triangle), but even if I draw hundreds of same triangle fps count is still the same. At the same time cpu usage by my program is at ~3%. I tried using eglSwapInterval but to no avail.
Is there any way i can disable vsync, or at least someone could explain to me how it works?

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