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chess.properties
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#
# Usage:
#
# General Game Settings:
# numDrawReps number of repeated moves to call game a draw
#
# AI Settings:
# humanPlayer: set to true to play either side
# humanMovesFirst: set to true to play as player 1 (white)
# maxThreads: maximum number of threads for AI to run simultaneously
# aiPlyDepth: maximum number of moves for AI to look ahead
# maxAISeconds: maximum number of seconds to allow AI to think (0 for no time limit)
#
# UI Settings:
# showVictims: color the board to show current players possible moves if true
# showTargets: color the board to show opponents possible moves if true
# showCapturesOnly: limit board coloring to only show possible captures if true
# player1 label to use for player 1
# player2 label to use for player 2
#
# ANSI Colors:
# blkBack background color for dark squares
# whtBack background color for light squares
#
# blkForeB foreground color for black piece on dark square
# blkForeW foreground color for black piece on light square
#
# whtForeB foreground color for white piece on dark square
# whtForeW foreground color for white piece on light square
#
# blkMoved foreground color for last moved black piece
# whtMoved foreground color for last moved white piece
#
# blkCheck foreground color for black king in check
# whtCheck foreground color for white king in check
#
# targetsShade color influence for target positions
# victimsShade color influence for victim positions
#
#
#Sat Apr 25 01:18:00 CDT 2020
whtCheck=192, 128, 0
aiPlyDepth=6
blkForeW=0, 0, 0
player1=Player 1
player2=Player 2
whtMoved=192, 192, 0
targetsShade=0, 0, 128
maxAISeconds=30
numDrawReps=3
blkCheck=192, 128, 0
whtForeW=255, 255, 255
blkMoved=128, 0, 0
humanPlayer=false
humanMovesFirst=true
whtBack=204, 204, 204
showVictims=true
whtForeB=255, 255, 255
showTargets=true
victimsShade=128, 0, 0
blkBack=142, 142, 142
maxThreads=100
blkForeB=64, 64, 64
showCapturesOnly=true