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Use case - I like to download custom songs in huge batches. This often results in already deleted songs re-appearing. To keep track of these, I created a 'delete' playlist, from which I manually delete these 'undead' songs one by one after each batch download (which often are in hundreds).
It would be very convenient if with a single button click, I could:
delete all songs in a playlist from physical storage, but
keep the playlist itself intact (keeping the song records)
The text was updated successfully, but these errors were encountered:
Hmm, I do like to keep the scope simple and adding an option like this would be unintuitive or hard to explain
What I could do instead is have an easy way of cloning or copying playlists ingame so you can delete one of them with songs and the other remains
Deleting a playlist only removes the playlist file itself, but leaves the custom maps listed in it intact, right? I would like to have a feature for the opposite behavior of that - a process that loops through items (custom levels) listed in the particular playlist and deletes them from the custom levels folder.
Use case - I like to download custom songs in huge batches. This often results in already deleted songs re-appearing. To keep track of these, I created a 'delete' playlist, from which I manually delete these 'undead' songs one by one after each batch download (which often are in hundreds).
It would be very convenient if with a single button click, I could:
The text was updated successfully, but these errors were encountered: