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Issue in iOS using setSpeed #1010
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We did some more testing and used different XCode and flutter versions to see if it would make any change. Sadly no differences in there. Flutter doctor from Mac:
Hopefully you can find something! |
This is unfortunately the native behaviour of iOS, not specifically the behaviour of just_audio. |
Is there a possible workaround for this? Or will we be stuck to the native behaviour of iOS? |
It is possible to do something more low-level based on AVAudioEngine. There are efforts at #784 which you can try, which already implements |
Thanks! Although swift isn't really our expertise, we'll try if that works for us! |
Which API doesn't behave as documented, and how does it misbehave?
The SetSpeed API in this library doesn't work as expected for me in iOS.
I've implemented this feature both in iOS and Android. In Android I'm experiencing no issues, but in iOS a small noise / audio distortion is noticable.
Minimal reproduction project
Provide a link here using one of two options:
To Reproduce (i.e. user steps, not code)
Steps to reproduce the behavior:
Apply the same setSpeed as mentioned in iOS and you notice some audio noise / distortion
Error messages
N.A.
Expected behavior
We're expecting the iOS app to behave as the Android app, which does just increase speed without any noise added.
iOS: https://drive.google.com/file/d/10OS3EgWkwAWkgDUvj3lViKE9wKEfpOPe/view?usp=drivesdk
Android: https://drive.google.com/file/d/1IPXaeEYdmPni1Bx4_22Qi14rSB6_D3E-/view?usp=drivesdk
Screenshots / recordings
Please see the two video's of the same track.
Android and iOS and note the difference.
Smartphone (please complete the following information):
Plugin is working awesome so far!
Any help would be appreciated! Thanks in advance!
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