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4d6x: [2,2,6 ~~ 1] = 1 (I'd expect 10 here, as I want it to drop the lowest, not tell me the number it dropped)
4d6X: [4,3,3 ~~ 6] = 6 (here I'd expect it to also print 10, having dropped the highest, not tell me the one it dropped)
4d6: [6,6,1,3] = 16 (gives me the total I was expecting)
And no, I didn't hit delete 🙂
The text was updated successfully, but these errors were encountered:
pretty sure this is a bug in the dice lib itself. I think they copy-pasted the K/k keep logic a bit too closely, and are summing the wrong cluster of dice for the X/x drop handling. I'll see about filing a bug and then later a PR as time allows. recommend using keep as a workaround in the meantime.
Reported in Discord:
And no, I didn't hit delete 🙂
The text was updated successfully, but these errors were encountered: