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[GAME BUG]: Bloodborne crashes at the cutscene when starting new save. #2034
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Fairly consistent crashes as soon as I open the FMV. I am seeing a variety of stack traces, but mostly all resolving down to some variation of null pointer dereference in locking code or thread local storage, as well as being related to SDL audio. Ryzen 5950x, 3080 10GB VRAM, 64GB RAM, Windows 10. I did a git bisect, and this commit seemed to be the start of this problem for me: 48c51bd |
I get a lot of crashes on character creation on these new builds but they're not 100% consistent, I also noticed the audio crackling a bit recently on BB. 13900k, 4090, 32Gb RAM, Windows 11 24h2 |
From what others have said on this forum, Nvidia graphic cards do not gel well with ShadPS4 at the moment. I'm still trying to figure out what can be done to get me to play beyond Character Creation. |
Apparently the error is "floating?", there were these last lines in the log:
or
or
All this happens only in the first video, then everything is fine. |
I always crash after doing the basic settings in the main screen, however I did manage to make it past this a single time and I had a black screen with a weird sound. i7-9700k, 2070 SUPER, 32GB Ram, AtlasOS 0.3.2 |
Those logs, and that commit you referenced are both from unofficial forks. Please test again on latest main 65f9bbb . |
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Describe the Bug
When creating a new character, some hardware experiences consistent crashing using any build on main branch sicne commit 48c51bd. I say "some hardware" as with my testing, this crash has been 100% consistent. However Missake and Rainmaker don't seem to have the same consistency in their tests.
In my testing, this crash doesn't occur on Linux.
Reproduction Steps
Main branch from 48c51bd to 345d556
(Latest at time of writing) and clicking new save. Crash occurs as the cut scene begins.
Specify OS Version
Windows 11
CPU
5600X
GPU
NVIDIA 2080 SUPER
Amount of RAM in GB
32GB
Amount of VRAM in GB
8GB
Logs
shad_log(1).txt
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