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[GAME BUG]: Bloodborne crashes at the cutscene when starting new save. #2034

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brad0demx opened this issue Jan 3, 2025 · 6 comments
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@brad0demx
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Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

When creating a new character, some hardware experiences consistent crashing using any build on main branch sicne commit 48c51bd. I say "some hardware" as with my testing, this crash has been 100% consistent. However Missake and Rainmaker don't seem to have the same consistency in their tests.
In my testing, this crash doesn't occur on Linux.

Reproduction Steps

Main branch from 48c51bd to 345d556
(Latest at time of writing) and clicking new save. Crash occurs as the cut scene begins.

Specify OS Version

Windows 11

CPU

5600X

GPU

NVIDIA 2080 SUPER

Amount of RAM in GB

32GB

Amount of VRAM in GB

8GB

Logs

shad_log(1).txt

@hspir404
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hspir404 commented Jan 3, 2025

Fairly consistent crashes as soon as I open the FMV. I am seeing a variety of stack traces, but mostly all resolving down to some variation of null pointer dereference in locking code or thread local storage, as well as being related to SDL audio.

Ryzen 5950x, 3080 10GB VRAM, 64GB RAM, Windows 10.

I did a git bisect, and this commit seemed to be the start of this problem for me: 48c51bd

@Missake212
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I get a lot of crashes on character creation on these new builds but they're not 100% consistent, I also noticed the audio crackling a bit recently on BB.

13900k, 4090, 32Gb RAM, Windows 11 24h2

shad_log.txt

@MouseManSpecOps
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From what others have said on this forum, Nvidia graphic cards do not gel well with ShadPS4 at the moment. I'm still trying to figure out what can be done to get me to play beyond Character Creation.

@GHU7924
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GHU7924 commented Jan 6, 2025

Apparently the error is "floating?", there were these last lines in the log:

[Lib.AvPlayer] avplayer_source.cpp:EnableStream:221: Audio stream 2 enabled
[Lib.AvPlayer] avplayer_source.cpp:GetStreamInfo:113: Stream 3 language = und
[Lib.AvPlayer] avplayer_source.cpp:GetStreamInfo:137: Stream 3 is an audio stream.
[Lib.AvPlayer] avplayer_source.cpp:GetStreamInfo:113: Stream 4 language = und
[Lib.AvPlayer] avplayer_source.cpp:GetStreamInfo:

or

[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue bac

or

[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (66560 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (77312 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (66560 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (74240 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (74240 queued, 65536 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AvPlayer] avplayer_source.cpp:DemuxerThread:463: EOF reached in demuxer. Exiting.
[Lib.AvPlayer] avplayer_source.cpp:AudioDecoderThread:779: Audio Decoder Thread exited normally
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (66560 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.
[Lib.AudioOut] sdl_audio.cpp:Output:64: SDL audio queue backed up (65536 queued, 61440 threshold), clearing.

All this happens only in the first video, then everything is fine.
In the latter case, there was a black screen and a broken sound.

@Masterno25
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Masterno25 commented Jan 8, 2025

I always crash after doing the basic settings in the main screen, however I did manage to make it past this a single time and I had a black screen with a weird sound.

i7-9700k, 2070 SUPER, 32GB Ram, AtlasOS 0.3.2
on 39cbfed
And from my testing, I pretty much always get the same last lines in the log files as the person above me

shad_log.txt
shad_log.txt

@brad0demx
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Those logs, and that commit you referenced are both from unofficial forks. Please test again on latest main 65f9bbb .
Kind of weird you get the crash on Linux, with my testing I didnt experience it on there at all

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