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SDL2.framework used instead of Homebrew #13
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Also, I followed the instructions given under the previous libpng issue posted, uncommenting libpng on line 127 of the script and setting DUSE_SYSTEM_LIBPNG to off. This allowed the app to build, but resulted in different qt related errors when linking the executable, causing the application to crash immediately when run. Here is the updated build log and crash report: |
The Qt errors when linking are a known issue (#6). It just means that the Qt frameworks are not embedded in the app and it requires a local version to be installed (which you would have done already with the script). The crash report says that it's an issue with SDL2:
I'll change the title of this issue while I have a look at it. |
I noticed that the
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I see you have the SDL2 framework installed and it is using that instead of homebrew. The code starting from line |
Can you try changing line |
A hotfix would just be to remove the SDL2.framework from |
Thanks for your help, removing SDL2.framework from /Library/Frameworks/SDL2.framework solved the issue. Changing line 93 did nothing however. Also, the [Process completed] message did not appear in either the failed or successful build attempts, however the emulator seemed to run without a hitch after I took the necessary steps. |
recloned the repo, now receiving "Script has completed" at end of build process. |
Having issues using script to build RPCS3, here is my error log:
log.txt
I am on MacOS 15, but had same issue on MacOS 14.
I think it is some sort of issue with libpng, but am unsure.
If more info is needed to properly diagnose/solve the issue, I am more than willing to provide.
Any help would be greatly appreciated!!!
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