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This mod provides New recipe water-well-flow with water as product with undefined temperature { type = "recipe", name = "water-well-flow", enabled = true, hidden = true, energy_required = 1, category = "water-well-production", ingredients = { }, results= { {type="fluid", name="water", amount=2000}, }, }
In this case temperature should be taken from fluid prototype of water - default_temperature = 15
Actually when modeling Electricity generation using boiler, Water well flow recipe is available with 100°C temperature
If I set the correct temperature to the recipe product (editing the mod files), Water well flow recipe is available with 15°C temperature
Think this behavior is not isolated only to water, but other fluids too, but in ths case the temperature affects calculations of boilers count, since boiling warmer water on input is more effective.
Also the dialog acts weird. Accepted fluid variant is not a "tab" or filter to display only production recipes with matching temperature, but all (for example Cooling water produces 100°C water). The same is fo clicking on See full list button.
Mor user friendly behavior should be
clicking on the temperature variant buton to set it to machine as now, but don't hide the dialog and instead of it filter the recipes
clicking on the See full list button then should list oll recipes for selected temprature.
filtering in full list would also prevent to multiselect recipes with various temperatures with Ctrl+click (which makes unsolvable model)
The text was updated successfully, but these errors were encountered:
I believe that produced fluilds from recipes are handled incorrect is some cases.
This is observalbe for example in combination of pyMods and WaterWell mod
https://mods.factorio.com/mod/WaterWell
This mod provides New recipe water-well-flow with water as product with undefined temperature
{ type = "recipe", name = "water-well-flow", enabled = true, hidden = true, energy_required = 1, category = "water-well-production", ingredients = { }, results= { {type="fluid", name="water", amount=2000}, }, }
In this case temperature should be taken from fluid prototype of water - default_temperature = 15
{ type = "fluid", name = "water", default_temperature = 15, max_temperature = 100, heat_capacity = "0.2KJ", base_color = {r=0, g=0.34, b=0.6}, flow_color = {r=0.7, g=0.7, b=0.7}, icon = "__base__/graphics/icons/fluid/water.png", icon_size = 64, icon_mipmaps = 4, order = "a[fluid]-a[water]" }
Actually when modeling Electricity generation using boiler, Water well flow recipe is available with 100°C temperature
If I set the correct temperature to the recipe product (editing the mod files), Water well flow recipe is available with 15°C temperature
Think this behavior is not isolated only to water, but other fluids too, but in ths case the temperature affects calculations of boilers count, since boiling warmer water on input is more effective.
Also the dialog acts weird. Accepted fluid variant is not a "tab" or filter to display only production recipes with matching temperature, but all (for example Cooling water produces 100°C water). The same is fo clicking on See full list button.
Mor user friendly behavior should be
The text was updated successfully, but these errors were encountered: