Switch to Alternate Frameworks #12
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Good work! 😎 ☀️ I think I might have some more to throw into the mix. Although I have less experience with them, and thus less of a opinion, I think they may still be worth considering. They would be Hugo and Docusaurus. Docusaurus uses React so I'm not really sure about the performance, and Hugo is said to be very performant, but is made in Go and uses Goldmark (markdown flavor) by default to author. |
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I think it would be a good idea to perhaps reiterate our main pain points with the current option (reasoning). For now, these are the ones I can think of. If I missed any, please tell me (^__^)/
EDIT: After this comment. |
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Could you give an example of a preferred markdown flavor. And maybe one or two things that you think are cool things that aren't possible with Obsidian's markdown.
True
I mean, this is a good to have but not an essential as long as the framework in question offers everything by itself. Not having to use plugins also makes things easier to manage. I often hear people complain about how their word press pages are held together with all kinds of plugins that can be a pain to manage and make things clunky, both for devs and users. And unlike with software where one has to import all kinds of libraries for all kinds of things, a doc is in its design and outline a lot more defined and universal.
I tested on my iPad and iPhone (don't have an android currently) and it was pretty responsive (although not instant like on PC. It's about shy of a second), but I think for mobile devices that's totally fine. It's just on PC where one is quickly navigating back and forth through / between pages with a mouse, where an instant page load time is important. |
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I wanted something exactly like this, not just for the hotkeys, but also other parts. One could use for some of the pages for an in page table of content where one links to things on the page with cards like that
Yeah, different font color / font properties could be good, currently I simply make captions below images italic I would also like to have proper syntax highlighting of code blocks for when I maybe delve more into game engine / shader programming, something which quartz does not have. Some further features you mentioned that I quite like:
I also find steps to be quite cool
I'm still quite undecided, but using one that is MyST based is something I'm thinking about or Furo / Material. And starlight also being one, as I'm a fan of the underlying framework. Cheers 🫖 |
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This was initially suggested by @sugan-reden here.
I think this is something that should not be decided with haste, as understanding and migrating to new frameworks takes time.
Be sure to comment further suitable frameworks.
Possible Framework Options
The current framework is Quartz 4.0
(sorted in no particular order)
- https://phd.row1.ca/introduction
- https://pradyunsg.me/furo/reference/admonitions
- https://squidfunk.github.io/mkdocs-material/customization/
- https://sphinx-rtd-theme.readthedocs.io/en/stable/
- https://sugoi.gitbook.io/lanraragi/installing-lanraragi/docker
HugoQuartz rebuilt the entire thing in nodeJS (Quartz v4), leaving Hugo behind due to many issues and limitations it had. So I think going back to Hugo is not a smart moveMD: GoldmarkWhen searching for such sites, the following terms can be helpful for finding them: Docs, documentation, wiki, journals, gardens, manual.
Features
Here's a list of good to have aspects as well as things that are pretty essential.
Good to have features:
Pretty essential features:
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