forked from Error323/E323AI
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathCE323AI.h
47 lines (37 loc) · 1.12 KB
/
CE323AI.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#ifndef GLOBALAI_H
#define GLOBALAI_H
#include "headers/HEngine.h"
#include "headers/HAIInterface.h"
class AIClasses;
class CE323AI: public IGlobalAI {
public:
CE323AI();
~CE323AI() {}
void InitAI(IGlobalAICallback* callback, int team);
void ReleaseAI();
void UnitCreated(int unit, int builder);
void UnitFinished(int unit);
void UnitDestroyed(int unit, int attacker);
void UnitIdle(int unit);
void UnitDamaged(int damaged, int attacker, float damage, float3 dir);
void EnemyDamaged(int damaged, int attacker, float damage, float3 dir);
void UnitMoveFailed(int unit);
void EnemyEnterLOS(int enemy);
void EnemyLeaveLOS(int enemy);
void EnemyEnterRadar(int enemy);
void EnemyLeaveRadar(int enemy);
void EnemyDestroyed(int enemy, int attacker);
void GotChatMsg(const char* msg, int player);
int HandleEvent(int msg, const void* data);
void Update();
private:
AIClasses *ai;
// shared structure among other AI modules
bool isRunning;
// AI is fully initialized and running
int attachedAtFrame;
// frame when AI was attached
static int instances;
// number of AI instanses
};
#endif