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Is it possible to create a mod that adds new buildings or items? #12
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Yes, currently this is only possible (AFAIK) with my framework, or mods that use my framework. See here for details. Alternatively this can be done without any code (similar to challenges) via my XML modloader. In short, a mod creator can build a model in Blender/similar tool, export it as .obj and .mtl files, then bundle it with their mod. The model will then be automagically loaded on startup and can be used for buildings/items/etc. Here's a couple of proof of concepts I built (artwork/models are placeholders): |
Wow, very nice to hear that this is possible! Clarifying questions:
Thank you so much for everything you do! |
To answer your questions:
Let me know if you have further questions. |
Update in Tahvohck/Planetbase-Mods#4 (comment) |
Hi! How are you? From the description of the game update news 1.4.0 about Unity versions: "Planetbase was initially developed in 2015, using Unity 5, this update brings is up to date to Unity 2022.3, which is the latest stable. " In light of this, has anything changed now in your Framework, "Mod Patcher 2", add-on "Planetbase Framework JPFarias compatibility layer", and mods? |
Is it possible to create a mod that adds new buildings or items?
For so many years, not a single mod has been added yet that adds new buildings or items.
Why? :-)
Perhaps this is due to the fact that for this we need to involve designers who will make the graphics?
Or is it solely due to problems in programming?
There were many attempts to add new buildings and items, but they remained unfinished.
Example-1: https://steamcommunity.com/workshop/discussions/18446744073709551615/1849197902670717252/?appid=403190
Example-2: https://forums.nexusmods.com/index.php?/topic/9719608-is-this-game-still-alive-for-further-mods/
Is it possible to expect that we will have new mods about buildings and objects in the future? Or is it technically impossible to do so?
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