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StrokeWidth.cpp
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#include "PixelValidation.h"
#include "Image_proc_functions.h"
#include "Morphology.h"
#include "StatisticalFunctions.h"
#include "StrokeWidth.h"
using namespace IITkgp_functions;
/*-------------------------------------------------------------------------------------------------------------------------------------------*/
/**
* @function FindGradient
* @param input Color BGR image
* @brief Calculate Gradient of the input image
*@output Mat Object with 4 channel data double (CV_64FC4)
*
* channel1 = gradx; // calculated using =>(SOBEL);
* channel2 = grady; // calculated using =>(SOBEL);
* channel3 = Gradient Direction (Angle); //calculatted using =>(atan2(y_dir, x_dir)*180)/PI;
* channel4 = Gradient Magnitude ; //calculated using =>sqrt((x_dir*x_dir)+(y_dir*y_dir));
*/
Mat IITkgp_functions::FindGradient(Mat Image)
{
Mat GrayImage;
cvtColor(Image,GrayImage,CV_BGR2GRAY);
int scale = 1;
int delta = 0;
int ddepth = CV_64F;
/// Generate grad_x and grad_y
Mat grad_x, grad_y;
/// Gradient X
//Scharr( src_gray, grad_x, ddepth, 1, 0, scale, delta, BORDER_DEFAULT );
Sobel( GrayImage, grad_x, ddepth, 1, 0, 3, scale, delta, BORDER_DEFAULT );
/// Gradient Y
//Scharr( src_gray, grad_y, ddepth, 0, 1, scale, delta, BORDER_DEFAULT );
Sobel( GrayImage, grad_y, ddepth, 0, 1, 3, scale, delta, BORDER_DEFAULT );
Mat grad = Mat::zeros(GrayImage.rows,GrayImage.cols,CV_64FC1);
Mat TempGradxyGradDirMag;
TempGradxyGradDirMag = Mat(GrayImage.rows,GrayImage.cols,CV_64FC4);
// Mat NormalizeGradxy;
// NormalizeGradxy = Mat(GrayImage.rows,GrayImage.cols,CV_64FC2);
int k = 0;
double x_dir,y_dir;
for(int i=0;i<GrayImage.rows;i++)
{
for(int j=0;j<GrayImage.cols;j++)
{
x_dir = grad_x.at<double>(i,j);
//TempGradx.at<double>(i,j) = x_dir;
y_dir = grad_y.at<double>(i,j);
//TempGrady.at<double>(i,j) = y_dir;
grad.at<double>(i,j) = (atan2(y_dir, x_dir)*180)/PI;
if(grad.at<double>(i,j) < 0)
grad.at<double>(i,j) = 180 - grad.at<double>(i,j);
TempGradxyGradDirMag.at<Vec4d>(i,j)[0] = x_dir;
TempGradxyGradDirMag.at<Vec4d>(i,j)[1] = y_dir;
TempGradxyGradDirMag.at<Vec4d>(i,j)[2] = (atan2(y_dir, x_dir)*180)/PI;
TempGradxyGradDirMag.at<Vec4d>(i,j)[3] = sqrt((x_dir*x_dir)+(y_dir*y_dir));
// NormalizeGradxy.at<Vec2d>(i,j)[0] = x_dir/TempGradxyGradDirMag.at<Vec4d>(i,j)[3];
// NormalizeGradxy.at<Vec2d>(i,j)[1] = y_dir/TempGradxyGradDirMag.at<Vec4d>(i,j)[3];
//
//printf("grad x = %lf\t grad y = %lf and \tgrad dir = %lf\n",x_dir,y_dir,grad.at<double>(i,j));
}
}
return(TempGradxyGradDirMag);
}
/*-------------------------------------------------------------------------------------------------------------------------------------------*/
/**
* @function CreateBean
* @param input NumberOfBean, MaxElement = Maximum value of a element possible
* @brief Calculate structure of a bean for gradiend angles and generate other informations related to a bean
* @output array of BeanStucture with n number of elements, where n = NumberOfBean
*
*/
BeanStucture * IITkgp_functions::CreateBean(int NumberOfBean, int MaxElement)
{
BeanStucture *Beans;
Beans = (BeanStucture *)malloc(NumberOfBean*sizeof(BeanStucture));
int Middle;
int k;
k =(int) MaxElement/NumberOfBean;
for(int i=0;i<NumberOfBean;i++)
{
Beans[i].BeanNumber = i;
Beans[i].MaxElement = MaxElement;
Beans[i].middle = i*k;
Beans[i].UpperBound =(int) (Beans[i].middle + (k/2));
Beans[i].UpperBound = Beans[i].UpperBound%MaxElement;
Beans[i].LowerBound = (int) (Beans[i].middle - (k/2));
Beans[i].LowerBound = MaxElement + Beans[i].LowerBound;
Beans[i].LowerBound = Beans[i].LowerBound%MaxElement;
}
return(Beans);
}
/**
* @function FindOpositeBean
* @param input BeanNumber = Bean number for which opposite bean is to find
* NumberOfBean = Total number of Bean Present
* @Brief It calculate the ooposite bean number for a particular bean
*
* @output It return the calculated opposite bean number
*
*
*/
int IITkgp_functions::FindOpositeBean(int BeanNumber, int NumberOfBean)
{
int OpositeBean;
OpositeBean =(int) BeanNumber + NumberOfBean/2;
OpositeBean = OpositeBean%NumberOfBean;
}
/**
* @function FindBeanNumber
* @param input angle = Gradient direction / angle for which you want to find the bean
* MaxElement = Maximum value of a element possible
* NumberOfBean = Total number of Bean Present
* @Brief It calculate the bean number for a particular gradient direction or angle or value
*
* @output It returns the bean number
*
*
*/
int IITkgp_functions::FindBeanNumber(int angle, int MaxElement, int NumberOfBean)
{
//int MaxElement = Beans[0].MaxElement;
int BeanedAngle = MaxElement/NumberOfBean;
int temp_angle =(int) angle + (BeanedAngle/2);
int BeanNum;
BeanNum =(int) (temp_angle/BeanedAngle);
BeanNum = BeanNum % NumberOfBean;
return(BeanNum);
}
Point2i IITkgp_functions::FindNextPixel8Bean(Point2i p, int Bean)
{
Point2i next;
if(Bean == 0)
{
next.y = p.y;
next.x = p.x + 1;
return(next);
}
else if(Bean == 1)
{
next.y = p.y - 1;
next.x = p.x + 1;
return(next);
}
else if(Bean == 2)
{
next.y = p.y - 1;
next.x = p.x;
return(next);
}
else if(Bean == 3)
{
next.y = p.y - 1;
next.x = p.x - 1;
return(next);
}
else if(Bean == 4)
{
next.y = p.y;
next.x = p.x - 1;
return(next);
}
else if(Bean == 5)
{
next.y = p.y + 1;
next.x = p.x - 1;
return(next);
}
else if(Bean == 6)
{
next.y = p.y + 1;
next.x = p.x;
return(next);
}
else
{
next.y = p.y + 1;
next.x = p.x + 1;
return(next);
}
}
Point2i IITkgp_functions::FindNextPixel12Bean(Point2i p, int Bean)
{
Point2i next;
if(Bean == 0)
{
next.y = p.y;
next.x = p.x + 1;
return(next);
}
else if(Bean == 1)
{
next.y = p.y - 1;
next.x = p.x + 2;
return(next);
}
else if(Bean == 2)
{
next.y = p.y - 2;
next.x = p.x + 1;
return(next);
}
else if(Bean == 3)
{
next.y = p.y - 1;
next.x = p.x;
return(next);
}
else if(Bean == 4)
{
next.y = p.y - 2;
next.x = p.x - 1;
return(next);
}
else if(Bean == 5)
{
next.y = p.y - 1;
next.x = p.x - 2;
return(next);
}
else if(Bean == 6)
{
next.y = p.y;
next.x = p.x - 1;
return(next);
}
else if(Bean == 7)
{
next.y = p.y + 1;
next.x = p.x - 2;
return(next);
}
else if(Bean == 8)
{
next.y = p.y + 2;
next.x = p.x - 1;
return(next);
}
else if(Bean == 9)
{
next.y = p.y + 1;
next.x = p.x;
return(next);
}
else if(Bean == 10)
{
next.y = p.y + 2;
next.x = p.x + 1;
return(next);
}
else if(Bean == 11)
{
next.y = p.y + 1;
next.x = p.x + 2;
return(next);
}
}
Point2i IITkgp_functions::FindNextPixel16Bean(Point2i p, int Bean)
{
Point2i next;
if(Bean == 0)
{
next.y = p.y;
next.x = p.x + 1;
return(next);
}
else if(Bean == 1)
{
next.y = p.y - 1;
next.x = p.x + 2;
return(next);
}
else if(Bean == 2)
{
next.y = p.y - 1;
next.x = p.x + 1;
return(next);
}
else if(Bean == 3)
{
next.y = p.y - 2;
next.x = p.x + 1;
return(next);
}
else if(Bean == 4)
{
next.y = p.y - 1;
next.x = p.x;
return(next);
}
else if(Bean == 5)
{
next.y = p.y - 2;
next.x = p.x - 1;
return(next);
}
else if(Bean == 6)
{
next.y = p.y - 1;
next.x = p.x - 1;
return(next);
}
else if(Bean == 7)
{
next.y = p.y - 1;
next.x = p.x - 2;
return(next);
}
else if(Bean == 8)
{
next.y = p.y;
next.x = p.x - 1;
return(next);
}
else if(Bean == 9)
{
next.y = p.y + 1;
next.x = p.x - 2;
return(next);
}
else if(Bean == 10)
{
next.y = p.y + 1;
next.x = p.x - 1;
return(next);
}
else if(Bean == 11)
{
next.y = p.y + 2;
next.x = p.x - 1;
return(next);
}
else if(Bean == 12)
{
next.y = p.y + 1;
next.x = p.x;
return(next);
}
else if(Bean == 13)
{
next.y = p.y + 2;
next.x = p.x + 1;
return(next);
}
else if(Bean == 14)
{
next.y = p.y + 1;
next.x = p.x + 1;
return(next);
}
else if(Bean == 15)
{
next.y = p.y + 1;
next.x = p.x + 2;
return(next);
}
}
/**
* @function FindStrokeWidth
* @param input Point2i p = a Point2I data type
* int Bean = Bean number for that particular pointer
* Mat BoundaryImage = Boundary image of the source image
* Mat GradBean = Mat object containg Bean number correcponding to the gradient of the source image
* Mat GrayImage = gray image of the src iamge
* NumberOfBean = Total number of Bean Present
*
* @brief This function calculate the a line from a boundary pixel 'p' to another boundary pixel 'q' if q has oposite bean number that of 'p'
* The obtained line information is stored in a data structute named Ray
*
* @output The obtained Ray data type (typically it is a line from a point p to point q)
*
*/
Ray IITkgp_functions::FindStrokeWidth(Point2i p,int Bean, Mat BoundaryImage, Mat GradBean, Mat GrayImage, int NumberOfBean)
{
Ray TempRay;
TempRay.p = p;
TempRay.dist = 0;
Point2i Next;
Next = p;
int OpositeBean = FindOpositeBean(Bean, NumberOfBean);
int bean1,bean2;
int m,n;
while(1)
{
//Next = FindNextPixel8Bean(Next,Bean);
if(NumberOfBean == 8)
Next = FindNextPixel8Bean(Next,Bean);
else if(NumberOfBean == 12)
Next = FindNextPixel12Bean(Next,Bean);
else if(NumberOfBean == 16)
Next = FindNextPixel16Bean(Next,Bean);
if(validate(Next.y,Next.x,BoundaryImage.rows,BoundaryImage.cols))
{
if(GrayImage.at<uchar>(Next.y,Next.x) == 255)
{
for( m=Next.y-1;m<=Next.y+1;m++)
{
for( n=Next.x-1;n<=Next.x+1;n++)
{
if(validate(m,n,BoundaryImage.rows,BoundaryImage.cols))
{
if(BoundaryImage.at<uchar>(m,n) == 0)
{
Next.y = m;
Next.x = n;
break;
}
}
}
if(n<Next.x+2)
break;
}
if(m==Next.y+2 && n==Next.x+2)
{
TempRay.dist = 0;
break;
}
}
TempRay.points.push_back(Next);
TempRay.dist = TempRay.dist + 1;
if(BoundaryImage.at<uchar>(Next.y,Next.x) == 0)
{
bean1 = (OpositeBean + 1)%NumberOfBean;
bean2 = (OpositeBean + NumberOfBean-1)%NumberOfBean;
if(GradBean.at<int8_t>(Next.y,Next.x) == OpositeBean || GradBean.at<int8_t>(Next.y,Next.x) == bean1 || GradBean.at<int8_t>(Next.y,Next.x) == bean2)
{
TempRay.q = Next;
TempRay.CalcEcluiDist();
break;
}
else
{
TempRay.dist = 0;
break;
}
}
if(TempRay.dist > (GrayImage.cols/3) || TempRay.dist > (GrayImage.rows/3))
{
TempRay.dist = 0;
break;
}
}
else
{
TempRay.dist = 0;
break;
}
}
return(TempRay);
}
/**
* @function SWT
* @param input Mat Image = src image for which we want to find the stroke widths
* Mat BinaryImage = Binary image corresponding to the input image
*
* @brief This function calculate a set of RAY or stroke widths for a given image
*
* @output vector<Ray> ==> A set of stroke widths
*
*/
vector<Ray> IITkgp_functions::SWT(Mat Image, Mat BinaryImage)
{
int row,col;
row = Image.rows;
col = Image.cols;
int i,j;
Mat ForeGroundImage;
ForeGroundImage = foreground_masked_image(Image, BinaryImage);
Mat GrayImage;
// Image.copyTo(GrayImage);
cvtColor(ForeGroundImage,GrayImage,CV_BGR2GRAY);
// imshow("Gray",GrayImage);
Mat BoundaryImage;
BoundaryImage = boundaryextraction(BinaryImage);
//imshow("boundary",BoundaryImage);
int scale = 1;
int delta = 0;
int ddepth = CV_64F;
/// Generate grad_x and grad_y
Mat grad_x, grad_y;
Mat abs_grad_x, abs_grad_y;
/// Gradient X
//Scharr( src_gray, grad_x, ddepth, 1, 0, scale, delta, BORDER_DEFAULT );
Sobel( GrayImage, grad_x, ddepth, 1, 0, 3, scale, delta, BORDER_DEFAULT );
//convertScaleAbs( grad_x, abs_grad_x );
/// Gradient Y
//Scharr( src_gray, grad_y, ddepth, 0, 1, scale, delta, BORDER_DEFAULT );
Sobel( GrayImage, grad_y, ddepth, 0, 1, 3, scale, delta, BORDER_DEFAULT );
// convertScaleAbs( grad_y, abs_grad_y );
/// Total Gradient (approximate)
// addWeighted( abs_grad_x, 0.5, abs_grad_y, 0.5, 0, grad );
int no_edge_pixel = 0;
for(int i=0;i<GrayImage.rows;i++)
{
for(int j=0;j<GrayImage.cols;j++)
{
if(BoundaryImage.data[i*col+j]==0)
{
no_edge_pixel = no_edge_pixel + 1;
}
}
}
Mat grad = Mat::zeros(GrayImage.rows,GrayImage.cols,CV_64FC1);
Mat TempGradxyGradDirMag;
TempGradxyGradDirMag = Mat(GrayImage.rows,GrayImage.cols,CV_64FC4);
Mat NormalizeGradxy;
NormalizeGradxy = Mat(GrayImage.rows,GrayImage.cols,CV_64FC2);
int k = 0;
double x_dir,y_dir;
for(int i=0;i<GrayImage.rows;i++)
{
for(int j=0;j<GrayImage.cols;j++)
{
if(BoundaryImage.at<uchar>(i,j)==0)
{
x_dir = grad_x.at<double>(i,j);
//TempGradx.at<double>(i,j) = x_dir;
y_dir = grad_y.at<double>(i,j);
//TempGrady.at<double>(i,j) = y_dir;
grad.at<double>(i,j) = (atan2(y_dir, x_dir)*180)/PI;
if(grad.at<double>(i,j) < 0)
grad.at<double>(i,j) = 180 - grad.at<double>(i,j);
TempGradxyGradDirMag.at<Vec4d>(i,j)[0] = x_dir;
TempGradxyGradDirMag.at<Vec4d>(i,j)[1] = y_dir;
TempGradxyGradDirMag.at<Vec4d>(i,j)[2] = (atan2(y_dir, x_dir)*180)/PI;
TempGradxyGradDirMag.at<Vec4d>(i,j)[3] = sqrt((x_dir*x_dir)+(y_dir*y_dir));
NormalizeGradxy.at<Vec2d>(i,j)[0] = x_dir/TempGradxyGradDirMag.at<Vec4d>(i,j)[3];
NormalizeGradxy.at<Vec2d>(i,j)[1] = y_dir/TempGradxyGradDirMag.at<Vec4d>(i,j)[3];
//printf("grad x = %lf\t grad y = %lf and \tgrad dir = %lf\n",x_dir,y_dir,grad.at<double>(i,j));
}
}
}
double max_elem,min_elem;
int posi;
FindMaxElementPosi(grad,&max_elem,&posi);
FindMinElementPosi(grad,&min_elem,&posi);
//printf("MAX Angle is %lf\tand MIN Angle is %lf\n",max_elem,min_elem);
Mat absgrad = Mat(grad.rows,grad.cols,CV_16UC1);
for(int i=0;i<GrayImage.rows;i++)
{
for(int j=0;j<GrayImage.cols;j++)
{
if(BoundaryImage.at<uchar>(i,j)==0)
{
absgrad.at<u_int16_t>(i,j) =(u_int16_t) floor(grad.at<double>(i,j));
}
}
}
// namedWindow( "grad", CV_WINDOW_KEEPRATIO );
// imshow("grad", grad);
// waitKey(0);
Mat abs_grad;
convertScaleAbs( grad, abs_grad );
//imshow("grad",abs_grad);
int flag = 1;
int BeanNum;
int NumberOfBean;
if(flag == 1)
NumberOfBean = 8;
else if(flag == 2)
NumberOfBean = 12;
else if(flag == 3)
NumberOfBean = 16;
else
{
printf("Bean not Selected Properly\n Choosing Default Bean = 8\n");
NumberOfBean = 8;
}
BeanStucture *BeanData;
BeanData = CreateBean(NumberOfBean,360);
Mat GradBean = Mat(grad.rows,grad.cols,CV_8UC1);
// Mat GradBeanHist = Mat::zeros(NumberOfBean,1,CV_32FC1);
for(int i=0;i<GrayImage.rows;i++)
{
for(int j=0;j<GrayImage.cols;j++)
{
if(BoundaryImage.at<uchar>(i,j)==0)
{
BeanNum = FindBeanNumber(absgrad.at<u_int16_t>(i,j),360,NumberOfBean);
GradBean.at<int8_t>(i,j) = BeanNum;
// GradBeanHist.at<float>(BeanNum,0) = GradBeanHist.at<float>(BeanNum,0) + 1;
}
}
}
int NumberOfStrokes = 0;
vector<Ray> strokes1;
for(int i=0;i<GrayImage.rows;i++)
{
for(int j=0;j<GrayImage.cols;j++)
{
if(BoundaryImage.at<uchar>(i,j)==0)
{
int bean;
bean = GradBean.at<int8_t>(i,j);
Point2i p;
p.x = j;
p.y = i;
Ray temp;
temp = FindStrokeWidth(p,bean,BoundaryImage,GradBean,GrayImage, NumberOfBean);
if(temp.dist > 2)
{
strokes1.push_back(temp);
NumberOfStrokes = NumberOfStrokes + 1;
}
}
}
}
//printf("NumberOfStrokes is %d\n",NumberOfStrokes);
return (strokes1);
}
vector<float> IITkgp_functions::GetStrokeWidthFeature(Mat Image, Mat BinaryImage)
{
vector<Ray> strokes = SWT(Image,BinaryImage);
Mat SW = Mat(1,strokes.size(),CV_32FC1);
for(int s=0;s<strokes.size();s++)
{
SW.at<float>(0,s) = strokes[s].dist * 1.0;
}
vector<float> SWFeature;
SWFeature.push_back((float) FindMean(SW));
SWFeature.push_back((float) FindStdDev(SW));
SWFeature.push_back((float) strokes.size()*1.0);
return SWFeature;
}
/*-------------------------------------------------------------------------------------------------------------------------------------------*/