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I'm trying to load CCapture in Node.js, I keep getting window.CCapture is not a constructor error.
window.CCapture is not a constructor
Here is my code
const jsdom = require("jsdom"); const { JSDOM } = jsdom; const { window } = new JSDOM(`<!DOCTYPE html><body> <script src='./node_modules/ccapture.js/build/CCapture.all.min.js'></script> <canvas id="canvas" width="200" height="100"></canvas> </body>`, // We need these options to allow JSDOM to require CCapture from node_modules { runScripts: "dangerously", resources: "usable" }); const document = window.document; window.onload = () => { console.log("Onload >>>>>>"); const canvas = document.getElementById("canvas"); const canvas = createCanvas(200, 200) const ctx = canvas.getContext("2d"); var colors = ["red", "blue", "yellow", "orange", "black", "white", "green"]; function draw (){ ctx.fillStyle = colors[Math.floor(Math.random() * colors.length)]; ctx.fillRect(0, 0, canvas.width, canvas.height); } draw(); var capturer = new window.CCapture( { format: 'ffmpegserver', framerate: 60, verbose: true, name: "foobar", // videos will be named foobar-#.mp4, untitled if not set. extension: ".mp4", // extension for file. default = ".mp4" codec: "mpeg4", // this is an valid ffmpeg codec "mpeg4", "libx264", "flv1", etc... // if not set ffmpeg guesses based on extension. } ); console.log("Capture>>>>>", capturer); };
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I'm trying to load CCapture in Node.js, I keep getting
window.CCapture is not a constructor
error.Here is my code
The text was updated successfully, but these errors were encountered: