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Initialization:
let capturer = new CCapture({ display: true, framerate: 30, format: "webm", verbose: true, });
In my setup function (called before draw):
capturer.start();
In my draw function (inside draw there is another function called drawing, which draws the changes to the canvas):
let t = setInterval(async () => { if (!paused) { counter++; console.log(counter); await drawing(counter); capturer.capture(canvas); if (counter == 100) { capturer.stop(); capturer.save(); paused = !paused; } } }, 20);
Code exexuction seems to stop the moment the setInterval function is reached.
The text was updated successfully, but these errors were encountered:
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Initialization:
In my setup function (called before draw):
In my draw function (inside draw there is another function called drawing, which draws the changes to the canvas):
Code exexuction seems to stop the moment the setInterval function is reached.
The text was updated successfully, but these errors were encountered: