Inverse kinematics for a 3D human skeleton #2198
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ShadowDawg
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Hello, Pinocchio doesn't have an IK module right now. But you can give look at Pink to achieve that. |
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You can also check out PlaCo and TSID, two whole-body inverse kinematics/dynamics libraries based on Pinocchio. |
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Hi Pinocchio Community!
I'm currently working on a project that involves calculating the joint angles and velocities for a 3D humanoid skeleton from given joint coordinates and their connections. The dataset I'm working with contains the (x, y, z) coordinates of each joint for specific timesteps, alongside information about how these joints are connected to form the humanoid structure. My goal is to use this data to perform inverse kinematics and calculate joint angles and velocities.
Could anyone suggest where to begin with Pinocchio to accomplish this task?
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