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pinocchio::GeometryObject
pinocchio::GeometryObject already hold renderer information (texture path, color). Since a lot of renderer ask for Material, it can be nice to add it.
Material definition in OpenGL
Discussed in #2079
The text was updated successfully, but these errors were encountered:
Closed by #2119
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[math/{py-,}pinocchio] Update to v2.7.0
86709d0
Upstream changes: ## [2.7.0] - 2024-01-23 ### Added - Add `GeometryObject::meshMaterial` attribute (stack-of-tasks/pinocchio#2084) ### Fixed - Use bp::ssize_t for recent version of Windows compilers (stack-of-tasks/pinocchio#2102) - Fix missing include for Boost >= 1.83 (stack-of-tasks/pinocchio#2103) - Remove f-strings to fix install with python 2 (stack-of-tasks/pinocchio#2110) - CMake: stop exporting CppAd/cppadcodegen & fetch submodule if not available (stack-of-tasks/pinocchio#2112) - Fix malloc issue in CRBA algo (stack-of-tasks/pinocchio#2126) - Fix build cppad and cppadcg with Boost < 1.77 (stack-of-tasks/pinocchio#2132)
jorisv
Successfully merging a pull request may close this issue.
pinocchio::GeometryObject
already hold renderer information (texture path, color).Since a lot of renderer ask for Material, it can be nice to add it.
Material definition in OpenGL
Discussed in #2079
The text was updated successfully, but these errors were encountered: