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JSMenu.cpp
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#include "JSMenu.h"
//#include "Control.h"
#include "JSControl.h"
#include "Constants.h"
#include "Helpers.h"
#include "D2BS.h"
#include "Profile.h"
JSAPI_FUNC(my_login) {
JS_SET_RVAL(cx, vp, JSVAL_VOID);
if (ClientState() != ClientStateMenu)
return JS_TRUE;
const wchar_t* profile = NULL;
char* error;
if (!JSVAL_IS_STRING(JS_ARGV(cx, vp)[0])) {
if (Vars.szProfile != NULL) {
profile = Vars.szProfile;
} else
THROW_ERROR(cx, "Invalid profile specified!");
} else {
profile = JS_GetStringCharsZ(cx, JSVAL_TO_STRING(JS_ARGV(cx, vp)[0]));
wcscpy_s(Vars.szProfile, 256, profile);
}
if (!profile)
THROW_ERROR(cx, "Could not get profile!");
if (!Profile::ProfileExists(profile))
THROW_ERROR(cx, "Profile does not exist!");
Profile* prof = new Profile(profile);
if (prof->login(&error) != 0) {
delete prof;
THROW_ERROR(cx, error);
}
delete prof;
return JS_TRUE;
}
JSAPI_FUNC(my_selectChar) {
JS_SET_RVAL(cx, vp, JSVAL_NULL);
if (argc != 1 || !JSVAL_IS_STRING(JS_ARGV(cx, vp)[0]))
THROW_ERROR(cx, "Invalid parameters specified to selectCharacter");
const wchar_t* profile = JS_GetStringCharsZ(cx, JS_ValueToString(cx, JS_ARGV(cx, vp)[0]));
if (!Profile::ProfileExists(profile))
THROW_ERROR(cx, "Invalid profile specified");
wchar_t charname[24], file[_MAX_FNAME + MAX_PATH];
swprintf_s(file, _countof(file), L"%sd2bs.ini", Vars.szPath);
GetPrivateProfileStringW(profile, L"character", L"ERROR", charname, _countof(file), file);
JS_SET_RVAL(cx, vp, BOOLEAN_TO_JSVAL(OOG_SelectCharacter(charname)));
return JS_TRUE;
}
JSAPI_FUNC(my_createGame) {
JS_SET_RVAL(cx, vp, JSVAL_NULL);
if (ClientState() != ClientStateMenu)
return JS_TRUE;
const wchar_t *name = NULL, *pass = NULL;
jschar *jsname = NULL, *jspass = NULL;
int32 diff = 3;
if (!JS_ConvertArguments(cx, argc, JS_ARGV(cx, vp), "W/Wi", &jsname, &jspass, &diff)) {
JS_ReportError(cx, "Invalid arguments specified to createGame");
return JS_FALSE;
}
name = JS_GetStringCharsZ(cx, JSVAL_TO_STRING(JS_ARGV(cx, vp)[0]));
pass = JS_GetStringCharsZ(cx, JSVAL_TO_STRING(JS_ARGV(cx, vp)[1]));
if (!pass)
pass = L"";
if (wcslen(name) > 15 || wcslen(pass) > 15)
THROW_ERROR(cx, "Invalid game name or password length");
if (!OOG_CreateGame(name, pass, diff))
THROW_ERROR(cx, "createGame failed");
return JS_TRUE;
}
JSAPI_FUNC(my_joinGame) {
JS_SET_RVAL(cx, vp, JSVAL_NULL);
if (ClientState() != ClientStateMenu)
return JS_TRUE;
jschar *jsname = NULL, *jspass = NULL;
const wchar_t *name = NULL, *pass = NULL;
if (!JS_ConvertArguments(cx, argc, JS_ARGV(cx, vp), "W/W", &jsname, &jspass)) {
JS_ReportError(cx, "Invalid arguments specified to createGame");
return JS_FALSE;
}
name = JS_GetStringCharsZ(cx, JSVAL_TO_STRING(JS_ARGV(cx, vp)[0]));
pass = JS_GetStringCharsZ(cx, JSVAL_TO_STRING(JS_ARGV(cx, vp)[1]));
if (!pass)
pass = L"";
if (wcslen(name) > 15 || wcslen(pass) > 15)
THROW_ERROR(cx, "Invalid game name or password length");
if (!OOG_JoinGame(name, pass))
THROW_ERROR(cx, "joinGame failed");
return JS_TRUE;
}
JSAPI_FUNC(my_addProfile) {
JS_SET_RVAL(cx, vp, JSVAL_NULL);
// validate the args...
const wchar_t *profile, *mode, *gateway, *username, *password, *charname;
profile = mode = gateway = username = password = charname = NULL;
int spdifficulty = 3;
if (argc < 6 || argc > 7)
THROW_ERROR(cx, "Invalid arguments passed to addProfile");
const wchar_t** args[] = {&profile, &mode, &gateway, &username, &password, &charname};
for (uint i = 0; i < 6; i++) {
if (!JSVAL_IS_STRING(JS_ARGV(cx, vp)[i])) {
THROW_ERROR(cx, "Invalid argument passed to addProfile");
} else
*args[i] = JS_GetStringCharsZ(cx, JSVAL_TO_STRING(JS_ARGV(cx, vp)[i]));
}
for (int i = 0; i < 6; i++) {
if (!(*args[i]))
THROW_ERROR(cx, "Failed to convert string");
}
if (argc == 7)
spdifficulty = JSVAL_TO_INT(JS_ARGV(cx, vp)[6]);
if (spdifficulty > 3 || spdifficulty < 0)
THROW_ERROR(cx, "Invalid argument passed to addProfile");
wchar_t file[_MAX_FNAME + _MAX_PATH];
swprintf_s(file, _countof(file), L"%sd2bs.ini", Vars.szPath);
if (!Profile::ProfileExists(*args[0])) {
wchar_t settings[600] = L"";
swprintf_s(settings, _countof(settings), L"mode=%s\tgateway=%s\tusername=%s\tpassword=%s\tcharacter=%s\tspdifficulty=%d\t", mode, gateway, username, password,
charname, spdifficulty);
StringReplace(settings, '\t', '\0', 600);
WritePrivateProfileSectionW(*args[0], settings, file);
}
return JS_TRUE;
}
JSAPI_FUNC(my_getOOGLocation) {
JS_SET_RVAL(cx, vp, JSVAL_NULL);
if (ClientState() != ClientStateMenu)
return JS_TRUE;
JS_SET_RVAL(cx, vp, INT_TO_JSVAL(OOG_GetLocation()));
return JS_TRUE;
}
JSAPI_FUNC(my_createCharacter) {
if (ClientState() != ClientStateMenu)
return JS_TRUE;
const wchar_t* name = NULL;
jschar* jsname = NULL;
int32 type = -1;
JSBool hc = JS_FALSE, ladder = JS_FALSE;
JS_BeginRequest(cx);
if (!JS_ConvertArguments(cx, argc, JS_ARGV(cx, vp), "Wi/bb", &jsname, &type, &hc, &ladder)) {
JS_EndRequest(cx);
THROW_ERROR(cx, "Failed to Convert Args createCharacter");
}
JS_EndRequest(cx);
name = JS_GetStringCharsZ(cx, JSVAL_TO_STRING(JS_ARGV(cx, vp)[0]));
JS_SET_RVAL(cx, vp, BOOLEAN_TO_JSVAL(!!OOG_CreateCharacter(name, type, !!hc, !!ladder)));
return JS_TRUE;
}