From f77f8edc9451fbf5b1ad5e5190a0336a1a06f249 Mon Sep 17 00:00:00 2001 From: Robin North Date: Thu, 18 May 2023 12:55:07 +0100 Subject: [PATCH] =?UTF-8?q?v6.0.0=20=F0=9F=9A=80=F0=9F=8E=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CHANGELOG.md | 15 +++++++++------ package.json | 2 +- 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 203ac82..c92d8f7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,24 +5,26 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). -## [Unreleased] + + +## [6.0.0] - 2023-05-16 ### Added -- Support for configuring `symbols.zip` generation on Android platform +- Support for configuring `symbols.zip` generation on Android platform. - **Breaking change:** Added support for selecting scripting backend per platform. (by [@RobProductions](https://github.com/RobProductions)) - Added documentation, changelog and license URLs to package manifest. -- Support for selecting multiple device type values on Android platform (by [@MatthieuG9](https://github.com/MatthieuG9)) +- Support for selecting multiple device type values on Android platform. (by [@MatthieuG9](https://github.com/MatthieuG9)) ### Changed -- Code refactoring for improved developer experience +- Code refactoring for improved developer experience. - **Breaking change:** Drop support for versions of Unity older than 2020.3 LTS. - Only open build output folder if at least one build has succeeded. ### Fixed -- Correctly handle inconsistent behaviour of different Unity Editor versions when deleting elements in Inspector lists +- Correctly handle inconsistent behaviour of different Unity Editor versions when deleting elements in Inspector lists. - Fixed macOS Xcode project output path. - Fixed Build Platform names not being set before serialization. - iOSBuildType obsolete in U2021.2+ (by [@nickfourtimes](https://github.com/nickfourtimes)) @@ -226,7 +228,8 @@ This release includes all changes from 1.0.0 pre-releases ([1.0.0-pre.1](#100-pr - Fixed issue in Linux build name moving `binaryName` to `BuildArchitecture`. [PR #41](https://github.com/superunitybuild/buildtool/pull/41) - Fixed an issue where custom defines were overwrite when build was finished. [Issue #36](https://github.com/superunitybuild/buildtool/issues/36) -[unreleased]: https://github.com/superunitybuild/buildtool/compare/v5.0.4...HEAD +[unreleased]: https://github.com/superunitybuild/buildtool/compare/v6.0.0...HEAD +[6.0.0]: https://github.com/superunitybuild/buildtool/compare/v5.0.4...v6.0.0 [5.0.4]: https://github.com/superunitybuild/buildtool/compare/v5.0.3...v5.0.4 [5.0.3]: https://github.com/superunitybuild/buildtool/compare/v5.0.2...v5.0.3 [5.0.2]: https://github.com/superunitybuild/buildtool/compare/v5.0.1...v5.0.2 diff --git a/package.json b/package.json index daf83dd..01c6eab 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.github.superunitybuild.buildtool", "displayName": "SuperUnityBuild", - "version": "5.0.4", + "version": "6.0.0", "unity": "2020.3", "description": "SuperUnityBuild is a Unity utility that automates the process of generating builds. It's easy and quick enough to use on small apps, but it's also powerful and extensible enough to be extremely useful on larger projects. The key to this flexibility lies in SuperUnityBuild's configurable degrees of granularity and its BuildActions framework which allows additional operations to be added into the build process.", "changelogUrl": "CHANGELOG.md",