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Running a pretty basic windows build returns the error 'Default' is not a valid subtarget for the Standalone build target. I am unable to get around this error.
I believe it is due to (int)StandaloneBuildSubtarget no longer contains Default it is now only Player and Server.
The text was updated successfully, but these errors were encountered:
Modified the BuildWindows.cs file to address the 'Default' subtarget issue for Standalone builds. Removed the Server target and updated the Player target to use StandaloneBuildSubtarget.Player explicitly.
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I confirm I have the same issue on the latest dev codebase with Unity 6. Out of curiosity, it did build the project after I changed the obsolete methods in BuildProject.cs and brute-forced NamedBuildTarget.Standalone with StandaloneBuildSubtarget.Player in a few places, but I’ll wait for a proper fix.
Thanks for the reports, @brentopc and @ArielJurkowski! I've been able to reproduce this using the v8.0.0-pre.1 release on Unity 6, so will target v8.0.0 for a fix when I have some time to look into it further.
Running a pretty basic windows build returns the error
'Default' is not a valid subtarget for the Standalone build target
. I am unable to get around this error.I believe it is due to (int)StandaloneBuildSubtarget no longer contains Default it is now only Player and Server.
The text was updated successfully, but these errors were encountered: