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Copy pathWumpusWorldAI.py
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WumpusWorldAI.py
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#!/usr/bin/env python3
from Agent import * # See the Agent.py file
import copy
numberOfCalls=0
class KnowledgeBase:
#clause[i]=-1 represents the presence of negative literal represented by i
#clause[i]=1 represents the presence of positive literal represented by i
#values 0 to 15 represents W(1,1) to W(4,4)
#values 16 to 31 represents S(1,1) to S(4,4)
#values 33 to 47 represents P(1,1) to P(4,4)
#values 48 to 63 represents B(1,1) to B(4,4)
def __init__(self):
self.clauses= []
#clauses for atleast 1 Wumpus and 1 Pit
atleast1Wumpus= {}
atleast1Pit = {}
for i in range (16):
atleast1Wumpus[i]=1
atleast1Pit[i+32]=1
self.clauses.append(atleast1Wumpus)
self.clauses.append(atleast1Pit)
#clauses for atmost 1 Wumpus and 1 Pit
for i in range(16):
for j in range(i+1, 16):
atmost1Wumpus={}
atmost1Pit={}
atmost1Wumpus[i]=-1
atmost1Wumpus[j]=-1
atmost1Pit[i+32]=-1
atmost1Pit[j+32]=-1
self.clauses.append(atmost1Wumpus)
self.clauses.append(atmost1Pit)
#Stench-Wumpus bijection clauses
for i in range(16):
stenchWumpusClause={}
stenchWumpusClause[i+16]=-1
if (i+4)//4 < 4:
stenchWumpusClause[i+4]=1
stenchClause={}
stenchClause[i+16]=1
stenchClause[i+4]=-1
self.clauses.append(stenchClause)
if(i-4)//4 >= 0:
stenchWumpusClause[i-4]=1
stenchClause={}
stenchClause[i+16]=1
stenchClause[i-4]=-1
self.clauses.append(stenchClause)
if i//4 == (i+1)//4:
stenchWumpusClause[i+1]=1
stenchClause={}
stenchClause[i+16]=1
stenchClause[i+1]=-1
self.clauses.append(stenchClause)
if i//4 == (i-1)//4:
stenchWumpusClause[i-1]=1
stenchClause={}
stenchClause[i+16]=1
stenchClause[i-1]=-1
self.clauses.append(stenchClause)
self.clauses.append(stenchWumpusClause)
#Breeze-Pit Bijection Clauses
for i in range(16):
breezePitClause={}
breezePitClause[i+48]=-1
if(i+4)//4 < 4:
breezePitClause[i+4+32]=1
pitClause={}
pitClause[i+48]=1
pitClause[i+4+32]=-1
self.clauses.append(pitClause)
if(i-4)//4 >= 0:
breezePitClause[i-4+32]=1
pitClause={}
pitClause[i+48]=1
pitClause[i-4+32]=-1
self.clauses.append(pitClause)
if i//4 == (i+1)//4:
breezePitClause[i+1+32]=1
pitClause={}
pitClause[i+48]=1
pitClause[i+1+32]=-1
self.clauses.append(pitClause)
if i//4 == (i-1)//4:
breezePitClause[i-1+32]=1
pitClause={}
pitClause[i+48]=1
pitClause[i-1+32]=-1
self.clauses.append(pitClause)
self.clauses.append(breezePitClause)
#No wumpus and pit at [1, 1]
noWumpusStart={0:-1}
noPitStart={32:-1}
self.clauses.append(noWumpusStart)
self.clauses.append(noPitStart)
def AddClause(self, clause): #adding a clause to knowledge base
self.clauses.append(clause)
def getclauses(self): #return Wumpus clauses
return copy.deepcopy(self.clauses)
def FindPureSymbol(clauses, symbols):
for symbol in symbols:
positive=0
negative=0
for clause in clauses:
if symbol in clause:
if clause[symbol]==1:
positive= positive+1
else:
negative= negative+1
if negative==0:
return symbol, 1
elif positive==0:
return symbol, -1
return -1, 0
def FindUnitClause(clauses):
for clause in clauses:
if len(clause)==1:
for symbol in clause:
return symbol, clause[symbol]
return -1, 0
def selectSymbol(clauses, symbols):
count={}
positive={}
negative={}
for clause in clauses:
for literal in clause:
if literal not in count:
count[literal]=0
positive[literal]=0
negative[literal]=0
count[literal]= count[literal]+1
if clause[literal]==1:
positive[literal]=positive[literal]+1
else:
negative[literal]=negative[literal]+1
maxLiteral= list(symbols.keys())[0]
maxCount=0
for literal in count:
if count[literal]>maxCount:
maxLiteral= literal
maxCount= count[literal]
if positive[maxLiteral]>negative[maxLiteral]:
return maxLiteral, 1
return maxLiteral, -1
def DPLL(clauses, symbols, model):
global numberOfCalls
numberOfCalls= numberOfCalls+1
removeClauses=[]
for clause in clauses:
valueUnknown=True
deleteLiterals=[]
for literal in clause.keys():
if literal in model.keys():
if model[literal]==clause[literal]: #clause is true
removeClauses.append(clause)
valueUnknown=False
break
else:
deleteLiterals.append(literal)
for literal in deleteLiterals:
del clause[literal]
if valueUnknown==True and not bool(clause): #clause is false
return False
clauses= [ x for x in clauses if x not in removeClauses]
if len(clauses)==0: #all clauses are true
return True
pureSymbol, value = FindPureSymbol(clauses, symbols)
if value!=0:
del symbols[pureSymbol]
model[pureSymbol]=value
return DPLL(clauses, symbols, model)
unitSymbol, value = FindUnitClause(clauses)
if value!=0:
del symbols[unitSymbol]
model[unitSymbol]=value
return DPLL(clauses, symbols, model)
symbol, value= selectSymbol(clauses, symbols)
del symbols[symbol]
model[symbol]= value
if DPLL(copy.deepcopy(clauses), copy.deepcopy(symbols), copy.deepcopy(model)):
return True
model[symbol]= -value
return DPLL(clauses, symbols, model)
def DPLLSatisfiable(clauses):
symbols={}
for clause in clauses:
for literal in clause:
symbols[literal]=True
model={}
return DPLL(clauses, symbols, model)
def MoveToUnvisited(ag, visited, goalLoc, dfsVisited): #dfs to new safe room
curPos=ag.FindCurrentLocation()
curLoc= 4*(curPos[0]-1)+curPos[1]-1
if(curLoc==goalLoc):
return True
dfsVisited[curLoc]=True
if curPos[1]+1 <=4 and (visited[curLoc+1]==True or (curLoc+1)==goalLoc) and dfsVisited[curLoc+1]==False:
ag.TakeAction('Up')
roomReachable= MoveToUnvisited(ag, visited, goalLoc, dfsVisited)
if roomReachable:
return True
ag.TakeAction('Down')
if curPos[0]+1 <=4 and (visited[curLoc+4]==True or (curLoc+4)==goalLoc) and dfsVisited[curLoc+4]==False:
ag.TakeAction('Right')
roomReachable= MoveToUnvisited(ag, visited, goalLoc, dfsVisited)
if roomReachable:
return True
ag.TakeAction('Left')
if curPos[0]-1 >0 and (visited[curLoc-4]==True or (curLoc-4)==goalLoc) and dfsVisited[curLoc-4]==False:
ag.TakeAction('Left')
roomReachable= MoveToUnvisited(ag, visited, goalLoc, dfsVisited)
if roomReachable:
return True
ag.TakeAction('Right')
if curPos[1]-1 >0 and (visited[curLoc-1]==True or (curLoc-1)==goalLoc) and dfsVisited[curLoc-1]==False:
ag.TakeAction('Down')
roomReachable= MoveToUnvisited(ag, visited, goalLoc, dfsVisited)
if roomReachable:
return True
ag.TakeAction('Up')
return False
def ExitWumpusWorld(ag, kb):
visited = [False for i in range(16)] #Rooms Visited till now
while(ag.FindCurrentLocation()!=[4, 4]):
percept= ag.PerceiveCurrentLocation()
curPos = ag.FindCurrentLocation()
curLocIndex= 4*(curPos[0]-1)+ curPos[1]-1
visited[curLocIndex]=True
breezeClause={}
stenchClause={}
if percept[0]==True: #breeze
breezeClause[curLocIndex+48]=1
else:
breezeClause[curLocIndex+48]=-1
kb.AddClause(breezeClause) #presence/absence of breeze
if percept[1]==True: #stench
stenchClause[curLocIndex+16]=1
else:
stenchClause[curLocIndex+16]=-1
kb.AddClause(stenchClause) #presence/absence of stench
for newLoc in range(16):
if visited[newLoc]==False:
tempclauses= kb.getclauses()
checkClause={newLoc:1, newLoc+32:1}
tempclauses.append(checkClause)
if DPLLSatisfiable(tempclauses)==False:
#Room is safe
noWumpus={newLoc:-1}
noPit={newLoc+32:-1}
kb.AddClause(noWumpus)
kb.AddClause(noPit)
dfsVisited = [False for i in range(16)]
roomReachable=MoveToUnvisited(ag, visited, newLoc, dfsVisited) #dfs to new safe Room
if roomReachable:
break
def main():
ag = Agent()
kb= KnowledgeBase()
print('Start Location: {0}'.format(ag.FindCurrentLocation()))
ExitWumpusWorld(ag, kb)
print('{0} reached. Exiting the Wumpus World.'.format(ag.FindCurrentLocation()))
print('Total number of times DPLL function is called: {0}'.format(numberOfCalls))
if __name__=='__main__':
main()