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Highscores Not Supported filter shows tables with high scores #672
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I've tested 2 of the 3 tables and they were filtered correctly. Are there any "Exceptions" in the logs when the filtering is applied? |
Here are my logs -- there are some score parsing errors (and I would be happy to send you the files if I could figure out which ones they are!) For example Aliens using
Is this unusable state something that got set at one point and never got reset? Can I force a rescan of the high score somehow? If you add a filename in the log regarding these:
I will cut another issue and include the files. |
Messages like these are coming form an actual refresh. It means the score has been re-read, but no notifications are send, because nothing has changed.
Yes, with the result above. The refresh button in the highscore section does trigger a re-scan. This "ScoreListFactory" message is interesting though, I'll improve the message so that the source can be identified. |
I tried that on a couple of tables with no apparent effect -- it had read the scores before and it still showed them. It didn't clear the "not supported" state. Anything else I can do to narrow this down? To be clear: this doesn't seem to have any effect on the operation -- scores work for these tables. It just shows (incorrectly I think) that they are unsupported via the filtering. |
Ok, that was something different. But I checked the validation again. For the tables that seem valid, you can check what the issue is by checking the score settings of the table. The icon/tooltip should give a hint. |
Could you provide any examples, similar to the screenshot above? |
Describe the bug
Highscores Not Supported filter shows tables with high scores
To Reproduce
See screenshot:
It looks like the "Text" high scores are incorrectly marked as not supported (though clearly not all Text games):
Here is an nvram one that has a legit high score (for this rom anyway):
and a VPReg:
Expected behavior
Highscores Not Supported filter should only be tables with no high scores.
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