-
Notifications
You must be signed in to change notification settings - Fork 55
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Ability to generate Cities:Skylines 2 height maps #80
Comments
Although not implemented yet, there is a placeholder in the CS2 map editor for importing and exporting height maps. So it is confirmed we will have the same capabilities as in CS1, although likely not for a few more months. Also to tl;dr the link above: the map size in CS2 is 12.6 km each direction--21x21 tiles each being 600x600m. It's unfortunate that it's smaller than in CS1 w/ 81 Tiles mod, but at least we don't need mods to unlock that full area. |
Another difference from CS1, it appears that CS2 currently only accepts 16-bit RAW files at a resolution of 4096x4096. It also seems to have a max height of 2048m, which is nice. |
@shssoichiro it's actually 23×23 tiles, with 14.336km each direction. |
Confirmed this is the size of the gameplay map area. World map area is 57.344 km. To calculate height scale in game, subtract 29% (which is 4096 / 14336) from your height range in meters. |
For algernon's larger maps mod, both the playable area and world map are 57.344km. |
@shssoichiro It now accepts PNG as well, but still needs to be 4096×4096. |
https://www.reddit.com/r/CitiesSkylines/comments/149ceuv/cs2_precise_map_size_comparison_without_typo/
The text was updated successfully, but these errors were encountered: