diff --git a/addons/gsri_props/lockers/Functions/fn_gearAsGcap.sqf b/addons/gsri_props/lockers/Functions/fn_gearAsGcap.sqf index 12f6da5..7c192f1 100644 --- a/addons/gsri_props/lockers/Functions/fn_gearAsGcap.sqf +++ b/addons/gsri_props/lockers/Functions/fn_gearAsGcap.sqf @@ -35,18 +35,9 @@ switch (_role) do { }; // Add containers -switch(_role) do { - default { - player forceAddUniform "GSRI_uniform_bme"; - player addVest "GSRI_vest_modular_bme_accessories"; - player addBackpack "GSRI_Kitbag_bme"; - }; - case "Medic": { - player forceAddUniform "GSRI_uniform_bme"; - player addVest "GSRI_vest_modular_bme_accessories"; - player addBackpack "GSRI_TacticalPack_bme"; - }; -}; +player forceAddUniform "GSRI_uniform_bme"; +player addVest "GSRI_vest_modular_bme_accessories"; +player addBackpack "GSRI_Kitbag_bme"; // Add primary ammo switch(_role) do { @@ -109,24 +100,6 @@ switch(_role) do case "Antitank": { player addWeapon "tf47_at4_heat"; }; - case "Medic": { - player addItemToBackpack "ACE_surgicalKit"; - for "_i" from 1 to 30 do { - player addItemToBackpack "ACE_packingBandage"; - }; - for "_i" from 1 to 15 do { - player addItemToBackpack "ACE_salineIV_500"; - }; - for "_i" from 1 to 10 do { - player addItemToBackpack "ACE_morphine"; - }; - for "_i" from 1 to 10 do { - player addItemToBackpack "ACE_epinephrine"; - }; - for "_i" from 1 to 10 do { - player addItemToBackpack "ACE_splint"; - }; - }; case "Grenadier": { for "_i" from 1 to 10 do { player addItemToBackpack "1Rnd_HE_Grenade_shell"; diff --git a/addons/gsri_props/lockers/Functions/fn_gearAsGsri.sqf b/addons/gsri_props/lockers/Functions/fn_gearAsGsri.sqf index 4ef682d..cad9de6 100644 --- a/addons/gsri_props/lockers/Functions/fn_gearAsGsri.sqf +++ b/addons/gsri_props/lockers/Functions/fn_gearAsGsri.sqf @@ -27,18 +27,9 @@ switch(_role) do }; // Add containers -switch(_role) do { - default{ - player forceAddUniform "GSRI_uniform"; - player addVest "GSRI_vest_carrier_lite"; - player addBackpack "GSRI_AssaultPack"; - }; - case "Medic": { - player forceAddUniform "GSRI_uniform"; - player addVest "GSRI_vest_carrier_lite"; - player addBackpack "GSRI_TacticalPack"; - }; -}; +player forceAddUniform "GSRI_uniform"; +player addVest "GSRI_vest_carrier_lite"; +player addBackpack "GSRI_AssaultPack"; // Add primary ammo switch(_role) do { @@ -102,24 +93,6 @@ switch(_role) do { case "Antitank": { player addWeapon "tf47_at4_heat"; }; - case "Medic": { - player addItemToBackpack "ACE_surgicalKit"; - for "_i" from 1 to 30 do { - player addItemToBackpack "ACE_packingBandage"; - }; - for "_i" from 1 to 15 do { - player addItemToBackpack "ACE_salineIV_500"; - }; - for "_i" from 1 to 10 do { - player addItemToBackpack "ACE_morphine"; - }; - for "_i" from 1 to 10 do { - player addItemToBackpack "ACE_epinephrine"; - }; - for "_i" from 1 to 10 do { - player addItemToBackpack "ACE_splint"; - }; - }; case "Engineer": { player addWeapon "ACE_VMM3"; player addItemToBackpack "ACE_DefusalKit"; diff --git a/addons/gsri_props/lockers/Functions/fn_setAsLocker.sqf b/addons/gsri_props/lockers/Functions/fn_setAsLocker.sqf index 3f4847f..6c3d127 100644 --- a/addons/gsri_props/lockers/Functions/fn_setAsLocker.sqf +++ b/addons/gsri_props/lockers/Functions/fn_setAsLocker.sqf @@ -58,14 +58,14 @@ _preslotsActions pushBack (["actionGcapPreslot",localize "STR_GSRI_locker_gearAs private _actionName = ["actionGsri", _x] joinString ""; private _display = ["STR_GSRI_locker_gearAsGsri", _x] joinString ""; _gsriActions pushBack ([_actionName, localize _display, "", GSRI_fnc_gearAsGsri, {true}, {}, [_x]] call ace_interact_menu_fnc_createAction); -} forEach ["Operator", "Antitank", "Medic", "Gunner", "Engineer", "Lead"]; +} forEach ["Operator", "Antitank", "Gunner", "Engineer", "Lead"]; // GCAP preslots { private _actionName = ["actionGcap", _x] joinString ""; private _display = ["STR_GSRI_locker_gearAsGcap", _x] joinString ""; _gcapActions pushBack ([_actionName, localize _display, "", GSRI_fnc_gearAsGcap, {true}, {}, [_x]] call ace_interact_menu_fnc_createAction); -} forEach ["Rifleman", "Antitank", "Grenadier", "Medic", "Gunner", "Marksman", "Lead"]; +} forEach ["Rifleman", "Antitank", "Grenadier", "Gunner", "Marksman", "Lead"]; // Medical skills actions _actionMedicalMain = ["actionMedicalMain",localize "STR_GSRI_locker_medicalMain","\z\ace\addons\medical_gui\ui\cross.paa",{},{true}] call ace_interact_menu_fnc_createAction;