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queue.h
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/******************************************************************************/
/* fw1-loggrabber */
/******************************************************************************/
/* */
/* Copyright (c) 2003-2005 Torsten Fellhauer, Xiaodong Lin */
/* Copyright (c) 2014-2016 CERTEGO s.r.l. */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without */
/* modification, are permitted provided that the following conditions */
/* are met: */
/* 1. Redistributions of source code must retain the above copyright */
/* notice, this list of conditions and the following disclaimer. */
/* 2. Redistributions in binary form must reproduce the above copyright */
/* notice, this list of conditions and the following disclaimer in the */
/* documentation and/or other materials provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND */
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE */
/* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE */
/* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE */
/* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL */
/* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS */
/* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) */
/* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT */
/* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY */
/* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF */
/* SUCH DAMAGE. */
/* */
/******************************************************************************/
#ifndef QUEUE_H
#define QUEUE_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef int Bool;
#define FALSE 0
#define TRUE 1
typedef struct LinkedListElement {
char *listElement; // content of any specified element in this list
struct LinkedListElement *next; //The point to the next elementin this list
} LinkedList;
// The first node in the list, called the head
LinkedList * head;
// The last node in the list, called the tail, which is not necessary for a singly linked list
LinkedList * tail;
void initialize(); //Initialization of a linked list
void setThreshold(int thresh); //Set the queue length limitation
int getThreshold(); //Return the queue length limitation
Bool addFirst(char* data); //Insert the given element at the beginning of this list.
Bool add(char* data); //Append the given element to the end of this list.
void clearList(); //Remove all of the elements from this list.
void printList(); //Dsiplay all of the elements from this list.
int sizeofList(); //Return count of elements in queue
Bool isEmpty(); //Are there any elements on this list? true if nobody's home
Bool isFull(); //Does this list reach its limitation? true if so
LinkedList *getFirst(); //Return the first element in this list.
#endif