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list.h
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// list.h
#ifndef LIST_H
#define LIST_H
// includes
#include "board.h"
#include "move.h"
#include "util.h"
// defines
#define ListSize 256
// types
typedef struct {
sint16 size;
move_t move[ListSize];
sint16 value[ListSize];
} list_t;
// functions
extern bool list_is_ok (const list_t * list);
extern void list_clear (list_t * list);
extern void list_add (list_t * list, int move);
extern void list_add_ex (list_t * list, int move, int value);
extern void list_remove (list_t * list, int index);
extern bool list_is_empty (const list_t * list);
extern int list_size (const list_t * list);
extern int list_move (const list_t * list, int index);
extern int list_value (const list_t * list, int index);
extern void list_copy (list_t * dst, const list_t * src);
extern void list_note (list_t * list);
extern void list_sort (list_t * list);
extern bool list_contain (const list_t * list, int move);
extern bool list_equal (list_t * list_1, list_t * list_2);
extern void list_disp (const list_t * list, const board_t * board);
#endif // !defined LIST_H
// end of list.h