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Your project is interesting, but it would be great to see a particle system utility built FOR react-three-fiber, instead of on top of it. I was wondering if you had any plans for something like that.
The text was updated successfully, but these errors were encountered:
@skrichten I've been thinking about this a bit and it could make for some interesting flexibility. I can imagine some helper function for generating and passing the [x, y, z] position and velocity vectors for each point could be useful, so you could use your own primitives/shaders
edit: or possibly passing children to the particle field and using those as particles
Your project is interesting, but it would be great to see a particle system utility built FOR react-three-fiber, instead of on top of it. I was wondering if you had any plans for something like that.
The text was updated successfully, but these errors were encountered: