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There are two scenarios where the canvas will appear to "reset"
You have { cameraControls: { resetCameraFlag: true } } which is the intended behavior
You've changed some setting that involves regenerating the particles/lines from scratch, in which they'd receive new initial [x, y, z] positions and velocities, such as enabling or disabling particles
Another possibility with your specific implementation is your form changes are causing a full rerender of the particle canvas
it will be reset when form inputed , used antd form
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